Trebuchet
Hurling large, heavy projectiles to breach enemy defences from afar requires quite a feat of engineering.When besieging an enemy settlement, the first and greatest obstacle to overcome are its defences. Trebuchets launch heavy projectiles over long distances to batter down walls and barriers.
A heavy counterweight is raised to lower a beam, and the projectiles are loaded onto the beam’s sling.
A switch drops the counterweight, launching the projectiles; the impact is devastating but inaccurate, so trebuchets are best used against immobile targets such as walls rather than moving enemy troops.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Damage buildings
These units cause untold damage to infrastructure by hurling heavy projectiles at enemy fortifications. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Trebuchet |
Main Unit Key 3k_main_unit_water_trebuchet |
Land Unit Key 3k_main_unit_water_trebuchet |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Artillery |
Naval Unit Group Artillery |
Soldiers 44 |
Caste warmachine |
Category artillery |
Class art_siege |
Custom Battle Cost 1060 |
Recruitment Cost 1200 |
Upkeep Cost 320 |
Morale 18 |
├ Hit Points 24000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 12 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 5% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_main_unit_water_catapult |
├ Projectile 3k_main_unit_rock_normal |
├ Ranged Damage - Base 0 |
├ Ranged Damage - Armour-piercing 1200 |
├ Range 500 |
├ Base Reload Time 10 |
├ Ranged Attack Rate 6 |
└ Ammunition 10 |
Accuracy |