Yi Archers
These archers’ long siyah horn bows increase the velocity of their arrows, while they fend off attackers with zhibeidao swords.A siyah is the rigid part of a bow, designed to increase and preserve the draw earlier, sustain the thrust upon firing, and give the arrow a final snap as it leaves the bow. The arrows fired therefore have an increased velocity and strength, making them very effective at puncturing through armour.
Like many archers, these Yi troops can be vulnerable if attacked in close combat, but they are better trained than most, and have zhibeidao swords should they need to defend themselves.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests. -
FIRE WHILST MOVING
Can fire while mounted and moving.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Good in melee
While the bow is this unit's primary weapon, it can also hold its own in melee. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Yi Archers |
Main Unit Key 3k_main_unit_water_yi_archers |
Land Unit Key 3k_main_unit_water_yi_archers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 450 |
Recruitment Cost 540 |
Upkeep Cost 145 |
Morale 34 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 55 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 40% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_normal |
├ Ranged Damage - Base 40 |
├ Ranged Damage - Armour-piercing 10 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 28 |
Accuracy |