Onyx Dragons
Onyx Dragons are as adept at swinging their blades as pulling their bows; elite and versatile infantry.The blade and bow have very different roles; the first is for close combat, while the second is to be used at long range to assault and harass targets from a safe distance. Masters of both, such as these Onyx Dragons, are valuable because of their versatility.
Each soldier of this elite unit has earned their unique composite bow by proving exceptional accuracy and strength in archery, and has had more than a year’s training to ensure they wield their Jian swords with expert and deadly precision.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: bombardment
Ordnance units excel at scything down enemies, particularly when on high ground and protected by infantry. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Onyx Dragons |
Main Unit Key 3k_main_unit_water_onyx_dragons |
Land Unit Key 3k_main_unit_water_onyx_dragons |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 900 |
Recruitment Cost 1080 |
Upkeep Cost 290 |
Morale 49 |
├ Hit Points 64800 |
└ Speed NAN |
3k_main_unit_1h095_sword_double_edge |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 100 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 15 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 52% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn_elite |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_elite_normal |
├ Ranged Damage - Base 48 |
├ Ranged Damage - Armour-piercing 9 |
├ Range 250 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 30 |
Accuracy |