Horseback Huntsmen
The quarry of these mounted archers was once waterfowl, but is now considerably larger, which only makes for an easier target.The homemade fur tunics, caps and leather armour of these huntsmen are the proof that they are used to tracking and finding prey and chasing it down on horseback if it tries to flee.
Now they target enemy soldiers, but the technique is much the same; single out a kill, aim and let the arrow fly, then run them to ground.
However, these mounted huntsmen are not used to their game fighting back, and if they are forced to fight the enemy in close sword combat, they will be at a disadvantage.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
This unit can deploy outside the deployment zone.
-
HIDE IN FOREST
Can hide in forests. -
FIRE WHILST MOVING
Can fire while mounted and moving. -
FIRE BACKWARDS
Can fire in any direction.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Guerrilla deployment
These units have the advantage of being able to deploy behind enemy lines to strike at unexpecting targets.
Unit Name Horseback Huntsmen |
Main Unit Key 3k_ytr_unit_water_horseback_huntsmen |
Land Unit Key 3k_ytr_unit_water_horseback_huntsmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Cavalry |
Naval Unit Group Bow Cavalry |
Soldiers 40 |
Caste missile_cavalry |
Category cavalry |
Class cav_mis |
Custom Battle Cost 400 |
Recruitment Cost 420 |
Upkeep Cost 110 |
Morale 20 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 40 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_main_unit_bow_long_siyah_horn |
├ Projectile 3k_main_unit_arrow_bow_long_siyah_horn_normal |
├ Ranged Damage - Base 40 |
├ Ranged Damage - Armour-piercing 10 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 44 |
Accuracy |