Yellow Turban Archers
After years of ambushing traders, these former bandits now train their arrows on the oppressors of the land.The Yellow Turbans’ cause is shared by all people unfortunate enough to be born outside of nobility and power.
Outlaws may be considered a scourge upon the land, but their professions – often undertaken by necessity – requires a quick eye and reflexes, and no little bravado to pull off daring raids.
These former bandits’ morale and accuracy with the bow is much improved over any peasant archers they fight alongside. They also carry swords for close combat, but only draw them as a last resort.
Unit Abilities
-
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: rear line
These troops are best placed at the rear of an army, where they can cause damage from a position of relative safety. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Yellow Turban Archers |
Main Unit Key 3k_ytr_unit_water_yellow_turban_archers |
Land Unit Key 3k_ytr_unit_water_yellow_turban_archers |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Bow Infantry |
Naval Unit Group Bow Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 300 |
Recruitment Cost 360 |
Upkeep Cost 95 |
Morale 18 |
├ Hit Points 54000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 41 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 11% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |
3k_main_unit_bow_wooden_composite |
├ Projectile 3k_main_unit_arrow_bow_wooden_composite_normal |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 8 |
├ Range 200 |
├ Base Reload Time 7 |
├ Ranged Attack Rate 8.6 |
└ Ammunition 25 |
Accuracy |