Heavy Repeating Crossbowmen
These troops' rapid-firing repeating crossbows lay waste to scores of enemies, while iron armour protects them against retaliatory fire.Repeating crossbows have a magazine to reduce the loading and drawing of bolts; though some power is lost, it is compensated by the weapon’s ability to fire a rapid barrage of ammunition and its increased accuracy, as the wielder can use both hands to steady their aim.
These crossbowmen are outfitted with full iron armour, which increases their chances of survival against enemy assault, and zhibeidao swords for close combat, though their skills lie in firing the crossbow, not swordsmanship.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: suppression
These units harry the enemy, slowing them down through the use of advanced tactics and weaponry. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Easily outmanoeuvred
This unit is slower than others, meaning it can be outmanoeuvred and attacked in its vulnerable flanks.
Unit Name Heavy Repeating Crossbowmen |
Main Unit Key 3k_main_unit_water_heavy_repeating_crossbowmen |
Land Unit Key 3k_main_unit_water_heavy_repeating_crossbowmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 500 |
Recruitment Cost 600 |
Upkeep Cost 160 |
Morale 34 |
├ Hit Points 59400 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 30 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 7% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 0 |
3k_main_unit_crossbow_repeating |
├ Projectile 3k_main_unit_bolt_crossbow_repeating_normal |
├ Ranged Damage - Base 21 |
├ Ranged Damage - Armour-piercing 0 |
├ Range 120 |
├ Base Reload Time 14 |
├ Ranged Attack Rate 4.3 |
└ Ammunition 12 |
Accuracy |