Raider Cavalry
Cavalry troops that rely on the speed of their mounts to charge into lightly-armoured enemies and chase down fleeing enemies.Speed and mobility are more important to these mounted troops than armour, and at full gallop they have enough power to shock and stagger lightly-armoured enemies, softening them up for heavier allies.
The raiders’ strength is not in prolonged, close skirmishes, but their flexibility to move quickly across the battlefield and the initial impact of their spear-led charges.
This flexibility makes them useful for chasing down enemies attempting to flee the battlefield, quickly adding to the tally of enemy casualties.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
HIDE IN FOREST
Can hide in forests. -
RAIDER
Idle soldiers will burn down nearby buildings.
Strengths & Weaknesses
- Role: flanking
Fast, agile and devastating - flanking units can turn the tide of battle with a well-timed charge or by routing enemy missile units. - Good against armour
This unit's weapons allow it to pierce even the strongest enemy armour. - Weak against missile attacks
This unit is unshielded and therefore has little defence against missile attacks.
Unit Name Raider Cavalry |
Main Unit Key 3k_main_unit_fire_raider_cavalry |
Land Unit Key 3k_main_unit_fire_raider_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Spear Cavalry |
Naval Unit Group Spear Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_shk |
Custom Battle Cost 500 |
Recruitment Cost 750 |
Upkeep Cost 200 |
Morale 30 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_2h250_spear |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 150 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 36 |
├ Bonus vs Cavalry 10 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 12% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |