Imperial Household Cavalry
Generations of warriors have served with pride and fury in the household cavalry. It is an institution beyond repute.As part of the household cavalry, these soldiers are personally charged with defending the emperor and delivering the dynasty's justice to any who would take up arms against him.
With their blades and shields they are able to charge into the fray of enemies and remain there, fighting effectively without the need to retreat and charge again. The Imperial Household Cavalry will stay the course, and battle the Han's enemies, to whatever end.
Unit Abilities
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Diamond
The unit forms into a hard-edged diamond, good for both offence and defence but limiting manoeuvrability. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Imperial Solidarity
Whilst in the presence of other imperial forces, enemy blows will strike false more often, whilst their own will strike harder. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: anti-missile
A shielded and fast-moving unit that absorbs missile fire to charge into vulnerable missile units. - Good morale
This unit will keep fighting even when others have already routed. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Unit Name Imperial Household Cavalry |
Main Unit Key 3k_dlc04_unit_earth_imperial_household_cavalry |
Land Unit Key 3k_dlc04_unit_earth_imperial_household_cavalry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Cavalry |
Naval Unit Group Sword Cavalry |
Soldiers 40 |
Caste melee_cavalry |
Category cavalry |
Class cav_mel |
Custom Battle Cost 1200 |
Recruitment Cost 1950 |
Upkeep Cost 520 |
Morale 70 |
├ Hit Points 67200 |
└ Speed NAN |
3k_main_unit_1h095_sword_double_edge |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 280 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 15 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_cavalry_gourd |
├ Melee Evasion - Base 53% |
├ Melee Evasion - Shield 25% |
└ Ranged Block Chance 60% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 10 |