Repeating Crossbowmen
These troops are armed with fast-loading, repeating crossbows to quickly shoot down their foes.The slow loading of a crossbow – its drawback over the bow - is eliminated by the addition of a magazine. Attributed to Zhuge Liang, the magazine is loaded with several bolts, then quickly released and loaded with a one-handed lever.
The firing speed decreases the power of the bolts, and makes them less likely to penetrate enemies’ armour, but because the user does not need to hold the string drawn until they wish to fire, the crossbowman can use both hands to steady his aim if needed.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: suppression
These units harry the enemy, slowing them down through the use of advanced tactics and weaponry. - Missile attack
This unit excels at destroying lightly-armoured enemies, raining death upon them from a safe distance. - Poor in melee
This unit is poor when fighting hand-to-hand. Try to keep it away from enemy formations.
Unit Name Repeating Crossbowmen |
Main Unit Key 3k_main_unit_water_repeating_crossbowmen |
Land Unit Key 3k_main_unit_water_repeating_crossbowmen |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 350 |
Recruitment Cost 420 |
Upkeep Cost 110 |
Morale 25 |
├ Hit Points 54000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_weak |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 21 |
├ Melee Damage - Base 9 |
├ Melee Damage - Armour-piercing 2 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 6% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_iron_partial |
├ Armour Base 32 |
└ Shield Armour 0 |
3k_main_unit_crossbow_repeating |
├ Projectile 3k_main_unit_bolt_crossbow_repeating_normal |
├ Ranged Damage - Base 21 |
├ Ranged Damage - Armour-piercing 0 |
├ Range 120 |
├ Base Reload Time 14 |
├ Ranged Attack Rate 4.3 |
└ Ammunition 12 |
Accuracy |