Imperial Guards
In defence of the emperor, there is no lengths to which these soldiers would not go.When defending the emperor, only the most highly-trained and battle-hardened warriors will suffice. Imperial guards are essentially bulwarks; clad in heavy iron and equipped with huge, tower shields, they present a daunting obstacle to any force hoping to overcome them.
Sima Liang's brief, but determined, tenure as imperial regent was defined by his staunch defence of the emperor; an ardent calling that he heeds now, even in exile.
Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Circle
The unit forms into a tight circle, presenting a defensive front from any angle. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Shield Wall
The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat. -
Turtle
The unit presents its shields around and above, severely limiting its movement but making it almost impenetrable to missile attack.
Attributes
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DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
HIDE IN FOREST
Can hide in forests. -
IMMUNE TO SCARE
Immune to scare effects.
Strengths & Weaknesses
- Role: frontline
Frontline units are tough and able to withstand a beating; they will hold to the end, while others around flee. They are also adept at charging into enemy frontline units. - Missile defence
These troops carry shields to protect them from incoming missiles, but offer little defence against artillery. - Good armour
Heavy armour protects this unit from most damage, but armour-piercing weapons will still pose a threat to them.
Unit Name Imperial Guards |
Main Unit Key ep_unit_metal_imperial_guards |
Land Unit Key ep_unit_metal_imperial_guards |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 1150 |
Recruitment Cost 1150 |
Upkeep Cost 305 |
Morale 58 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge_elite |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 88 |
├ Melee Damage - Base 30 |
├ Melee Damage - Armour-piercing 10 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
3k_main_unit_infantry_tower |
├ Melee Evasion - Base 39% |
├ Melee Evasion - Shield 15% |
└ Ranged Block Chance 60% |
3k_main_unit_iron_full |
├ Armour Base 53 |
└ Shield Armour 20 |