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Skullsmasherz Waaagh! Major Coastal Settlement Level 2
Greenskin Hideout
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.
Major Coastal Settlement
Building Name Greenskin Hideout |
Level Name wh_main_grn_settlement_major_1_coast |
Building Chain Major Coastal Settlement |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Require Resource |
Effects
Grants 1 construction slot in the settlement (this_building)Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units
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