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Challenger of the Serpent Marauder Tribes Level 2
Trial Pit
To prove their might they fight in the trial pit, from which only the chosen emerge.To live amongst the Marauder tribes is a brutal life that no southerner could contemplate. Members must constantly prove themselves martially or be cast out or slain as weak. The trial pits, hastily dug and sharpened-staked arenas, are where many tests are carried out. They fight against each other and Warhounds are thrown in too. Whatever comes out is deemed worthy, for now at any rate.
Marauder Tribes
Building Name Trial Pit |
Level Name wh_main_horde_chaos_marauders_2 |
Building Chain Marauder Tribes |
Building Level 2 |
Create Time 1 |
Create Cost 1000 |
Require Resource |
Effects
Upkeep: -20% for Chaos Marauder units (force_to_force_own)Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 500 | 500 | 22 | 75 | 7.4 | 18 | 18 | 24 | 16 | 16 | 15 | 66 | 45 | |||||
2 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 600 | 600 | 27 | 65 | 6.7 | 12 | 22 | 24 | 18 | 22 | 45 | 70 | 48 | |||||
3 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_marauders_0) Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 375 | 375 | 34 | 28 | 16 | 28 | 50 | 65 | 60 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_marauders_1) Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 500 | 500 | 32 | 27 | 22 | 20 | 15 | 65 | 60 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_0) Chaos Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy. |
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80 | 400 | 400 | 26 | 22 | 18 | 17 | 15 | 64 | 38 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy. |
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80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 64 | 38 |
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