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Challenger of the Serpent Marauder Tribes Level 3
Proving Grounds
The Marauders spar upon the bloody field, desperately hoping that the Ruinous Ones will notice and perhaps show their favour…Among the Marauders, life is a brutal series of tests and challenges to achieve tribal rank and the favour of the Ruinous Powers. Although built for the same overall purpose, proving grounds are much larger than trial pits, with the capacity for competing warbands to face off against each other or even for entire tribes to clash in full sight of the Chaos Gods. Usually positioned high up on plateaus, in the hope that the fickle Gods will notice the savage acts committed there, the grounds are strewn with the bones and remains of the vanquished, left to rot where they fall, marking them out as places of death and disgusting, Ruinous reward.
Marauder Tribes
Building Name Proving Grounds |
Level Name wh_main_horde_chaos_marauders_3 |
Building Chain Marauder Tribes |
Building Level 3 |
Create Time 1 |
Create Cost 2000 |
Require Resource |
Effects
Upkeep: -30% for Chaos Marauder units (force_to_force_own)Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-borne leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
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60 | 750 | 750 | 26 | 80 | 8.3 | 16 | 26 | 24 | 22 | 24 | 50 | 76 | 54 | |||||
2 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 500 | 500 | 22 | 75 | 7.4 | 18 | 18 | 24 | 16 | 16 | 15 | 66 | 45 | |||||
3 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 600 | 600 | 27 | 65 | 6.7 | 12 | 22 | 24 | 18 | 22 | 45 | 70 | 48 | |||||
4 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_marauders_0) Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 375 | 375 | 34 | 28 | 16 | 28 | 50 | 65 | 60 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_marauders_1) Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 500 | 500 | 32 | 27 | 22 | 20 | 15 | 65 | 60 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_0) Chaos Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy. |
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80 | 400 | 400 | 26 | 22 | 18 | 17 | 15 | 64 | 38 | |||||||||
7 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy. |
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80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 64 | 38 |
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