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Wintertooth Beastmasters Level 2
Corral
In tribal villages, steeds are kept in corrals, which stops them from wandering too far and becoming Manticore quarry.Corrals will be crude affairs, constructed from broken oars and weirwood, with a shieling attached to offer some shelter when the ice-chill winds blow strong. Horsemen are expert hunters. After taking their steeds from the corral, they travel inland far across the glaciers and steppes with axe in hand, looking for vermin and even larger prey to bring back to the village as tribute and food.
Beastmasters
Shieling
(wh_main_nor_stables_1) Beastmasters Level 0 |
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Building Name Corral |
Level Name wh_main_nor_stables_2 |
Building Chain Beastmasters |
Building Level 2 |
Create Time 3 |
Create Cost 2000 |
Require Resource |
Effects
No Effect
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
War Machine / Chariot / (wh_main_nor_cav_chaos_chariot) Marauder Chariot With spinning scythes and a spike-laden chassis, this chariot causes maximum bloodshed with its devastating charge. |
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8 | 780 | 780 | 22 | 40 | 76 | 28 | 85 | 1376 | 70 | |||||||||
2 |
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 530 | 530 | 22 | 75 | 7.4 | 18 | 18 | 24 | 16 | 16 | 15 | 66 | 45 | |||||
3 |
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 630 | 630 | 27 | 65 | 6.7 | 12 | 22 | 24 | 18 | 22 | 45 | 70 | 48 |
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