Left Panel
Scabby Eye Faction
Scabby Eye Skills
Vampire (Shadow) Skills
Vampire (Shadow) Skills
Expansionist
(wh_main_skill_all_dignitary_campaign_expansionist)
(wh_main_skill_all_dignitary_campaign_expansionist)
Barded Nightmare
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_barded_nightmare)
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_barded_nightmare)
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
(wh_main_skill_all_dummy_agent_actions)
Melkoth's Mystifying Miasma
(wh_dlc05_skill_magic_shadow_mystifying_miasma)
(wh_dlc05_skill_magic_shadow_mystifying_miasma)
Safeguard
(wh_main_skill_all_dignitary_self_safeguard)
(wh_main_skill_all_dignitary_self_safeguard)
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
Dissenter
(wh_main_skill_all_dignitary_campaign_dissenter)
(wh_main_skill_all_dignitary_campaign_dissenter)
Hellsteed
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_hellsteed)
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_hellsteed)
Smoke & Mirrors
(wh_dlc05_skill_magic_shadow_smoke_and_mirrors)
(wh_dlc05_skill_magic_shadow_smoke_and_mirrors)
Impassioned
(wh_main_skill_all_dignitary_self_impassioned)
(wh_main_skill_all_dignitary_self_impassioned)
Dark Benediction
(wh_main_skill_vmp_dignitary_self_dark_benediction)
(wh_main_skill_vmp_dignitary_self_dark_benediction)
Accuser
(wh_main_skill_all_dignitary_campaign_accuser)
(wh_main_skill_all_dignitary_campaign_accuser)
Arcane Conduit
(wh_main_skill_all_magic_all_11_arcane_conduit)
(wh_main_skill_all_magic_all_11_arcane_conduit)
Mystifying Miasma [HIDDEN]
(wh_dlc05_skill_magic_shadow_mystifying_miasma_dummy)
(wh_dlc05_skill_magic_shadow_mystifying_miasma_dummy)
Restorer
(wh_main_skill_all_dignitary_campaign_restorer)
(wh_main_skill_all_dignitary_campaign_restorer)
The Hunger
(wh_main_skill_vmp_dignitary_unique_the_hunger)
(wh_main_skill_vmp_dignitary_unique_the_hunger)
The Enfeebling Foe
(wh_dlc05_skill_magic_shadow_enfeebling_foe)
(wh_dlc05_skill_magic_shadow_enfeebling_foe)
Wild-Eyed
(wh_main_skill_all_dignitary_self_wild-eyed)
(wh_main_skill_all_dignitary_self_wild-eyed)
Influential
(wh_main_skill_vmp_dignitary_campaign_influential)
(wh_main_skill_vmp_dignitary_campaign_influential)
Grave Ward
(wh_main_skill_vmp_all_unique_grave_ward)
(wh_main_skill_vmp_all_unique_grave_ward)
The Withering
(wh_dlc05_skill_magic_shadow_the_withering)
(wh_dlc05_skill_magic_shadow_the_withering)
Conviction
(wh_main_skill_all_dignitary_self_conviction)
(wh_main_skill_all_dignitary_self_conviction)
Bastion
(wh_main_skill_all_dignitary_campaign_bastion)
(wh_main_skill_all_dignitary_campaign_bastion)
The Penumbral Pendulum
(wh_dlc05_skill_magic_shadow_penumbral_pendulum)
(wh_dlc05_skill_magic_shadow_penumbral_pendulum)
Soothsaying
(wh_main_skill_all_dignitary_self_soothsaying)
(wh_main_skill_all_dignitary_self_soothsaying)
Hardy
(wh_main_skill_all_dignitary_campaign_hardy)
(wh_main_skill_all_dignitary_campaign_hardy)
Evasion
(wh_main_skill_all_magic_all_06_evasion)
(wh_main_skill_all_magic_all_06_evasion)
Immortal Will
(wh_main_skill_vmp_dignitary_self_immortal_will)
(wh_main_skill_vmp_dignitary_self_immortal_will)
Replenisher
(wh_main_skill_all_dignitary_campaign_replenisher)
(wh_main_skill_all_dignitary_campaign_replenisher)
Earthing
(wh_main_skill_all_magic_all_07_earthing)
(wh_main_skill_all_magic_all_07_earthing)
Tenacity
(wh_main_skill_all_dignitary_self_tenacity_2)
(wh_main_skill_all_dignitary_self_tenacity_2)
Debilitator
(wh_main_skill_all_dignitary_campaign_debilitator)
(wh_main_skill_all_dignitary_campaign_debilitator)
Power Drain
(wh_main_skill_all_magic_all_08_power_drain)
(wh_main_skill_all_magic_all_08_power_drain)
Augury
(wh_main_skill_all_dignitary_self_augury)
(wh_main_skill_all_dignitary_self_augury)
Inviolable
(wh_main_skill_all_dignitary_self_inviolable_2)
(wh_main_skill_all_dignitary_self_inviolable_2)
Despoiler
(wh_main_skill_all_dignitary_campaign_despoiler)
(wh_main_skill_all_dignitary_campaign_despoiler)
Pit of Shades
(wh_dlc05_skill_magic_shadow_pit_of_shades)
(wh_dlc05_skill_magic_shadow_pit_of_shades)
Fervour
(wh_main_skill_all_dignitary_self_fervour)
(wh_main_skill_all_dignitary_self_fervour)
Provider
(wh_main_skill_all_dignitary_campaign_provider)
(wh_main_skill_all_dignitary_campaign_provider)
Okkam's Mindrazor
(wh_dlc05_skill_magic_shadow_okkams_mindrazor)
(wh_dlc05_skill_magic_shadow_okkams_mindrazor)
Vampire (Shadow) Skills (Background Skills)
Boring
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
Irresolute
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
Magnanimous
(wh_main_skill_innate_all_magnanimous)
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
Melancholic
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
Sanguine
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
Choleric
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
Stupid
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
Uncompromising
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
Clumsy
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
Misshapen
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
Honourable
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
Intelligent
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
Vampire (Shadow) Skills (40) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dignitary_campaign_expansionist) Expansionist All will listen, for the news will either be dire or wonderful. |
1 |
[[col:yellow]]Pray action: Growth is increased by an additional 30 Deploy: Own province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_barded_nightmare) Barded Nightmare Nightmares are often clad in heavy barding or wear caparisons of thick chainmail. |
1 | 8 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Mount: Barded Nightmare (character_to_character_own) |
|
3 |
(wh_main_skill_all_dummy_agent_actions) Actions [HIDDEN] |
1 |
Action: [[col:yellow]]Embed Hero (character_to_character_own) Action: [[col:yellow]]Corruption (character_to_character_own) Action: [[col:yellow]]Inspire Populace (character_to_character_own) Action: [[col:yellow]]Assault Units (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Discourage Populace (character_to_character_own) Action: [[col:yellow]]Assault Garrison (character_to_character_own) Action: [[col:yellow]]Pray (character_to_character_own) Action: [[col:yellow]]Demoralise Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Inhibit (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) Action: [[col:yellow]]Knuckle Down (character_to_character_own) Action: [[col:yellow]]Sabotage (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Tinker (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Runic Seal (character_to_character_own) Action: [[col:yellow]]Block Magic (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Runic Protection (character_to_character_own) Action: [[col:yellow]]Damage Settlement (character_to_character_own) Action: [[col:yellow]]Scout (character_to_character_own) Action: [[col:yellow]]Block Army (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Infiltrate (character_to_character_own) Action: [[col:yellow]]Damage Walls (character_to_character_own) Action: [[col:yellow]]Planning (character_to_character_own) Action: [[col:yellow]]Assault Unit (character_to_character_own) Action: [[col:yellow]]Assassinate (character_to_character_own) Action: [[col:yellow]]Magical Interference (character_to_character_own) Action: [[col:yellow]]Damage Building (character_to_character_own) |
||
4 |
(wh_dlc05_skill_magic_shadow_mystifying_miasma) Melkoth's Mystifying Miasma The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. |
1 |
Cooldown: -50% to "Melkoth's Mystifying Miasma" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
5 |
(wh_main_skill_all_dignitary_self_safeguard) Safeguard It is no easy task to bend or break the armour of this being. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour: +6 (character_to_character_own) |
||
6 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
7 |
(wh_main_skill_all_dignitary_campaign_dissenter) Dissenter When deployed in enemy lands, this being will cause strife. |
1 |
[[col:yellow]]Inhibit action: Growth is modified by an additional -15 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]Inhibit action: Growth is modified by an additional -38 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
[[col:yellow]]Inhibit action: Growth is modified by an additional -68 Deploy: Foreign province [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
8 |
(wh_dlc05_skill_vmp_dignitary_shadow_unique_vampire_hellsteed) Hellsteed Hellsteeds are vicious. Vampires that dabble in the binding of beasts delight in breaking these wild creatures to their will. |
1 | 16 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Mount: Hellsteed (character_to_character_own) |
|
9 |
(wh_dlc05_skill_magic_shadow_smoke_and_mirrors) Smoke & Mirrors A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts. |
1 |
Passive ability: "Smoke & Mirrors" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_main_skill_all_dignitary_self_impassioned) Impassioned There is nothing but utter belief. There is no reasoning with this one. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee defence: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee defence: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Melee defence: +9 (character_to_character_own) |
||||
11 |
(wh_main_skill_vmp_dignitary_self_dark_benediction) Dark Benediction |
1 |
Passive ability: "Dark Benediction" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
12 |
(wh_main_skill_all_dignitary_campaign_accuser) Accuser With a stern pointed-finger and hard glare, the prey is marked. Its death is imminent. |
1 |
[[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
13 |
(wh_main_skill_all_magic_all_11_arcane_conduit) Arcane Conduit |
1 |
Ability: "Arcane Conduit" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
14 |
(wh_dlc05_skill_magic_shadow_mystifying_miasma_dummy) Mystifying Miasma [HIDDEN] The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger. |
1 |
Spell: "Melkoth's Mystifying Miasma" (character_to_character_own) |
||
15 |
(wh_main_skill_all_dignitary_campaign_restorer) Restorer To restore is to give vigour - whether that is of the mind or some darker aspect will depend on this one's methods. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Casualty replenishment rate: +3% (forces in local owned region) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Casualty replenishment rate: +8% (forces in local owned region) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Casualty replenishment rate: +15% (forces in local owned region) |
||||
16 |
(wh_main_skill_vmp_dignitary_unique_the_hunger) The Hunger As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina. |
1 | 7 |
Passive ability: "The Hunger" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [HIDDEN] For adding additional campaign replenishment effects to a character that has an item or skill that grants abilities that give regeneration in battle (character_to_character_own) |
|
17 |
(wh_dlc05_skill_magic_shadow_enfeebling_foe) The Enfeebling Foe When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them. |
2 |
Cooldown: -50% to "The Enfeebling Foe" (character_to_character_own) Spell: "The Enfeebling Foe" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
1 |
Spell: "The Enfeebling Foe" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||||
18 |
(wh_main_skill_all_dignitary_self_wild-eyed) Wild-Eyed "Don't look into their eyes, there is only death there!" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Melee attack: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Melee attack: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Melee attack: +9 (character_to_character_own) |
||||
19 |
(wh_main_skill_vmp_dignitary_campaign_influential) Influential "Send forth Fell Bats, unleash the Dire Wolves - saturate this land in Dark Magic. I will have it all!" |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Vampiric corruption: +1 (local province) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Vampiric corruption: +2 (local province) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Vampiric corruption: +3 (local province) |
||||
20 |
(wh_main_skill_vmp_all_unique_grave_ward) Grave Ward Whereby the power of death itself is used to hold back the physical world. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 10% (character_to_character_own) |
|
21 |
(wh_dlc05_skill_magic_shadow_the_withering) The Withering The Wizard destroys their enemies from within, corroding foes' minds with doubt and crisis. |
2 |
Cooldown: -50% to "The Withering" (character_to_character_own) Spell: "The Withering" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
1 |
Spell: "The Withering" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||||
22 |
(wh_main_skill_all_dignitary_self_conviction) Conviction Such is this one's conviction that others have no choice but to believe. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Leadership: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Leadership: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Leadership: +9 (character_to_character_own) |
||||
23 |
(wh_main_skill_all_dignitary_campaign_bastion) Bastion Such beings do not wither or shirk from hard duty, and will not let others diminish either. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Attrition: -3% when under siege (forces in local owned region) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Attrition: -8% when under siege (forces in local owned region) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Attrition: -15% when under siege (forces in local owned region) |
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24 |
(wh_dlc05_skill_magic_shadow_penumbral_pendulum) The Penumbral Pendulum A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe. |
2 |
Cooldown: -50% to "The Penumbral Pendulum" (character_to_character_own) Spell: "The Penumbral Pendulum" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||
1 |
Spell: "The Penumbral Pendulum" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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25 |
(wh_main_skill_all_dignitary_self_soothsaying) Soothsaying Speaking words of power or faith can alter perceptions on the battlefield. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Aura size: +10% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Aura size: +20% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Aura size: +40% (character_to_character_own) |
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26 |
(wh_main_skill_all_dignitary_campaign_hardy) Hardy "I will bleed when heresy is banished from the lands, until then I'm too busy to die." |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Wound recovery time: -1 (character_to_character_own) |
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27 |
(wh_main_skill_all_magic_all_06_evasion) Evasion |
1 |
Passive ability: "Evasion" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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28 |
(wh_main_skill_vmp_dignitary_self_immortal_will) Immortal Will |
1 |
Ability: "Immortal Will" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [HIDDEN] For adding additional campaign replenishment effects to a character that has an item or skill that grants abilities that give regeneration in battle (character_to_character_own) |
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29 |
(wh_main_skill_all_dignitary_campaign_replenisher) Replenisher To endow vigour to one's followers, whether through fell magic or faith, is a powerful gift. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Attrition: -3% casualties suffered from all attrition (forces in local enemy region) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Attrition: -8% casualties suffered from all attrition (forces in local enemy region) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Attrition: -15% casualties suffered from all attrition (forces in local enemy region) |
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30 |
(wh_main_skill_all_magic_all_07_earthing) Earthing By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Miscast chance: -25% (character_to_character_own) |
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31 |
(wh_main_skill_all_dignitary_self_tenacity_2) Tenacity This one will not go down easily - it will be necessary to break both the will and the body first. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Hit Points: +3% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Hit Points: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Hit Points: +15% (character_to_character_own) |
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32 |
(wh_main_skill_all_dignitary_campaign_debilitator) Debilitator The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. |
1 |
[[col:yellow]]Demoralise Army action: Leadership is modified by an additional -2 Target: Foreign army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Demoralise Army action: Leadership is modified by an additional -5 Target: Foreign army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Demoralise Army action: Leadership is modified by an additional -9 Target: Foreign army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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33 |
(wh_main_skill_all_magic_all_08_power_drain) Power Drain A few magic-users have the ability to becalm the Winds of Magic, draining the eldritch energy from the air to nullify enemy spellcasters. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Winds of Magic power reserve: +15 (character_to_force_own_unseen) |
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34 |
(wh_main_skill_all_dignitary_self_augury) Augury An omen, a sign - this being knows things and any who follow will share their glory. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Character's aura leadership effect: +2 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Character's aura leadership effect: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Character's aura leadership effect: +9 (character_to_character_own) |
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35 |
(wh_main_skill_all_dignitary_self_inviolable_2) Inviolable Never to be broken or dishonoured - never to succumb to the foe. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Armour: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Armour: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Armour: +15 (character_to_character_own) |
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36 |
(wh_main_skill_all_dignitary_campaign_despoiler) Despoiler It is not just the forces of Chaos that can despoil, break and ruin. |
1 |
[[col:yellow]]Damage Building action: Additional 5% damage caused Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
[[col:yellow]]Damage Building action: Additional 15% damage caused Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Damage Building action: Additional 30% damage caused Target: Foreign settlement [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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37 |
(wh_dlc05_skill_magic_shadow_pit_of_shades) Pit of Shades The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever. |
2 |
Cooldown: -50% to "Pit of Shades" (character_to_character_own) Spell: "Pit of Shades" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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1 |
Spell: "Pit of Shades" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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38 |
(wh_main_skill_all_dignitary_self_fervour) Fervour This one fights with a fervour to be both admired and despised. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Weapon strength: +3% (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Weapon strength: +8% (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Weapon strength: +15% (character_to_character_own) |
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39 |
(wh_main_skill_all_dignitary_campaign_provider) Provider Those in the army can find succour or be replenished by the power of this champion. |
2 |
[[col:yellow]]Heal Troops action: Replenishment rate is increased by an additional 5% Target: Own army Action: [[col:yellow]]Heal Troops Target: Own army [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
[[col:yellow]]Heal Troops action: Replenishment rate is increased by an additional 10% Target: Own army Action: [[col:yellow]]Heal Troops Target: Own army [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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1 |
Action: [[col:yellow]]Heal Troops Target: Own army [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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40 |
(wh_dlc05_skill_magic_shadow_okkams_mindrazor) Okkam's Mindrazor The supernatural solution is often the best; weapons materialise before the caster's allies, allowing them to slice through flesh, soul, and consciousness. |
2 |
Cooldown: -50% to "Okkam's Mindrazor" (character_to_character_own) Spell: "Okkam's Mindrazor" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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1 |
Spell: "Okkam's Mindrazor" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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Vampire (Shadow) Skills (21) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
41 |
(wh_main_skill_innate_all_boring) Boring "Another speech? Very well… does it have to be so… lengthy?" |
1 |
Campaign movement range: -5% (character_to_character_own) Income from all buildings: +5% (local province) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
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42 |
(wh_main_skill_innate_all_irresolute) Irresolute "To be crippled by indecision is to give your enemies an advantage." |
1 |
Campaign movement range: +5% (character_to_character_own) Construction cost: +4% for all buildings (local region) |
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43 |
(wh_main_skill_innate_all_magnanimous) Magnanimous "This victory is not mine alone, we all share in the glory." |
1 |
Income from all buildings: +5% (local region) |
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44 |
(wh_main_skill_innate_all_maimed_arm) Maimed Arm "This one is armless, sir." |
1 |
Melee attack: -6 (character_to_character_own) Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army) |
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45 |
(wh_main_skill_innate_all_maimed_leg) Maimed Leg "No, not drunk, just legless." |
1 |
Speed: -15% (character_to_character_own) Leadership: +3 ([[img:icon_general]][[/img]]Lord's army) |
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46 |
(wh_main_skill_innate_all_melancholic) Melancholic "Why forlorn? Are you not a King, an Emperor - a champion?" |
1 |
Hero self-defence: -5% chance of wounding aggressors (character_to_character_own) {{tr:public_order}}: -1 (local enemy province) |
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47 |
(wh_main_skill_innate_all_phlegmatic) Phlegmatic A calming presence can be a steadying hand… but also disquieting. |
1 |
Campaign line of sight: +5% (character_to_character_own) {{tr:public_order}}: +1 (local province) |
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48 |
(wh_main_skill_innate_all_sanguine) Sanguine An assured air instils great confidence in your followers. |
1 |
Enemy Hero action success chance: -3% (character_to_character_own) Melee attack: +5 (character_to_character_own) |
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49 |
(wh_main_skill_innate_all_scar_disfiguring) Disfiguring Scar Such an ugly scar is always memorable. |
1 |
Enemy leadership: -3 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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50 |
(wh_main_skill_innate_all_scar_distinguishing) Distinguishing Scar Clearly a veteran of some heroic deed. |
1 |
Enemy leadership: -2 (local region) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
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51 |
(wh_main_skill_innate_all_sneaky) Sneaky Skulk and sneak or shadow and stalk, theirs is a guileful nature. |
1 |
Hero action success chance: +5% (character_to_character_own) |
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52 |
(wh_main_skill_innate_all_choleric) Choleric Does a rage as hot as Khorne's burn within? |
1 |
Melee attack: +5 (character_to_character_own) |
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53 |
(wh_main_skill_innate_all_stupid) Stupid Shares the intellect of a River Troll. |
1 |
Charge bonus: +10% (character_to_character_own) |
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54 |
(wh_main_skill_innate_all_uncompromising) Uncompromising Others may call it decisive, but being uncompromising can be a weakness as well as a strength. |
1 |
Hero self-defence: +10% chance of wounding aggressors (character_to_character_own) |
||
55 |
(wh_main_skill_innate_all_clumsy) Clumsy There are drunk Ogres more sure-footed than this one. |
1 |
Weapon strength: +10% (character_to_character_own) |
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56 |
(wh_main_skill_innate_all_deformed) Misshapen Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh. |
1 |
Enemy leadership: -2 (local region) |
||
57 |
(wh_main_skill_innate_all_easily_deceived) Easily Deceived "Tzeentch will have so much fun with you, puppet!" |
1 |
Enemy Hero action success chance: +2% (character_to_character_own) |
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58 |
(wh_main_skill_innate_all_easily_distracted) Easily Distracted "Look! Over there - a Snotling showing its arse!" |
1 |
Campaign movement range: -7% (character_to_character_own) Leadership: +2 (character_to_character_own) |
||
59 |
(wh_main_skill_innate_all_easily_trapped) Easily Trapped To trap a fool is easy; to trap a King… perhaps even easier. |
1 |
Enemy Hero action success chance: +3% (character_to_character_own) |
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60 |
(wh_main_skill_innate_all_honourable) Honourable Honour is everything! |
1 |
Leadership: +10 (character_to_character_own) |
||
61 |
(wh_main_skill_innate_all_intelligent) Intelligent In this age of blood and battle, intellect is an underrated gift. |
1 |
Hero self-defence: +5% chance of wounding aggressors (character_to_character_own) Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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