Left Panel
노스카 반란군 스킬
PH - GoreBull Skills
PH - GoreBull Skills
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
(wh_main_skill_all_dummy_passive_corruption)
도검의 달인
(wh_main_skill_all_all_self_blade_master_starter)
(wh_main_skill_all_all_self_blade_master_starter)
Actions (horde) [HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
(wh_main_skill_all_dummy_agent_actions_horde)
둥근끌 엄니
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
대지의 힘 I
(wh_dlc03_skill_bst_champion_defensive_1)
(wh_dlc03_skill_bst_champion_defensive_1)
최고의 야수 I
(wh_dlc03_skill_bst_champion_quality_1)
(wh_dlc03_skill_bst_champion_quality_1)
파괴적인 돌격
(wh_main_skill_all_all_self_devastating_charge)
(wh_main_skill_all_all_self_devastating_charge)
울퉁불퉁한 가죽
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
치명적인 맹습
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
대지의 힘 II
(wh_dlc03_skill_bst_champion_defensive_2)
(wh_dlc03_skill_bst_champion_defensive_2)
최고의 야수 II
(wh_dlc03_skill_bst_champion_quality_2)
(wh_dlc03_skill_bst_champion_quality_2)
두꺼운 가죽
(wh_main_skill_all_all_self_thick-skinned)
(wh_main_skill_all_all_self_thick-skinned)
학살자의 부름
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
불굴의 워허드 I
(wh_dlc03_skill_bst_champion_offensive_1)
(wh_dlc03_skill_bst_champion_offensive_1)
방대한 불굴의 워허드 I
(wh_dlc03_skill_bst_champion_quantity_1)
(wh_dlc03_skill_bst_champion_quantity_1)
원시의 본능
(wh_dlc03_skill_bst_lord_primal_insticts)
(wh_dlc03_skill_bst_lord_primal_insticts)
그림자 숨기
(wh_dlc03_skill_bst_all_unique_shadow_hide)
(wh_dlc03_skill_bst_all_unique_shadow_hide)
불굴의 워허드 II
(wh_dlc03_skill_bst_champion_offensive_2)
(wh_dlc03_skill_bst_champion_offensive_2)
방대한 불굴의 워허드 II
(wh_dlc03_skill_bst_champion_quantity_2)
(wh_dlc03_skill_bst_champion_quantity_2)
위협적인 칼날
(wh_main_skill_all_all_self_deadly_blade)
(wh_main_skill_all_all_self_deadly_blade)
전쟁
(wh_main_skill_all_champion_campaign_martial)
(wh_main_skill_all_champion_campaign_martial)
독단적인
(wh_main_skill_all_champion_campaign_authoritarian_horde)
(wh_main_skill_all_champion_campaign_authoritarian_horde)
적 탐지
(wh_dlc03_skill_bst_all_self_foe-seeker)
(wh_dlc03_skill_bst_all_self_foe-seeker)
병영 침입자
(wh_main_skill_all_champion_campaign_barracks_raider)
(wh_main_skill_all_champion_campaign_barracks_raider)
상처입히는 자
(wh_main_skill_all_all_self_wound-maker)
(wh_main_skill_all_all_self_wound-maker)
정찰 복병
(wh_main_skill_all_champion_campaign_patrol_ambusher)
(wh_main_skill_all_champion_campaign_patrol_ambusher)
비정상적인 갈증
(wh_dlc03_skill_bst_lord_unnatural_thirst)
(wh_dlc03_skill_bst_lord_unnatural_thirst)
야수족 사이에서 안전
(wh_dlc03_skill_bst_champion_protect_army_1)
(wh_dlc03_skill_bst_champion_protect_army_1)
불굴
(wh_main_skill_all_all_self_indomitable)
(wh_main_skill_all_all_self_indomitable)
내구성
(wh_dlc03_skill_bst_champion_campaign_hardy)
(wh_dlc03_skill_bst_champion_campaign_hardy)
모르슬리프 소환
(wh_dlc03_skill_all_all_self_call_to_morrslieb)
(wh_dlc03_skill_all_all_self_call_to_morrslieb)
PH - GoreBull Skills (Background Skills)
눈먼
(wh_main_skill_innate_all_blind)
(wh_main_skill_innate_all_blind)
따분한
(wh_main_skill_innate_all_boring)
(wh_main_skill_innate_all_boring)
결단력이 없는
(wh_main_skill_innate_all_irresolute)
(wh_main_skill_innate_all_irresolute)
팔이 불구인
(wh_main_skill_innate_all_maimed_arm)
(wh_main_skill_innate_all_maimed_arm)
다리가 불구인
(wh_main_skill_innate_all_maimed_leg)
(wh_main_skill_innate_all_maimed_leg)
침울한
(wh_main_skill_innate_all_melancholic)
(wh_main_skill_innate_all_melancholic)
침착한
(wh_main_skill_innate_all_phlegmatic)
(wh_main_skill_innate_all_phlegmatic)
낙관적인
(wh_main_skill_innate_all_sanguine)
(wh_main_skill_innate_all_sanguine)
흉측한 흉터가 있는
(wh_main_skill_innate_all_scar_disfiguring)
(wh_main_skill_innate_all_scar_disfiguring)
흉터가 뚜렷하게 드러난
(wh_main_skill_innate_all_scar_distinguishing)
(wh_main_skill_innate_all_scar_distinguishing)
교활한
(wh_main_skill_innate_all_sneaky)
(wh_main_skill_innate_all_sneaky)
다혈질인
(wh_main_skill_innate_all_choleric)
(wh_main_skill_innate_all_choleric)
우둔한
(wh_main_skill_innate_all_stupid)
(wh_main_skill_innate_all_stupid)
타협이란 없는
(wh_main_skill_innate_all_uncompromising)
(wh_main_skill_innate_all_uncompromising)
서투른
(wh_main_skill_innate_all_clumsy)
(wh_main_skill_innate_all_clumsy)
기형아
(wh_main_skill_innate_all_deformed)
(wh_main_skill_innate_all_deformed)
쉬 속는
(wh_main_skill_innate_all_easily_deceived)
(wh_main_skill_innate_all_easily_deceived)
쉬 산만해지는
(wh_main_skill_innate_all_easily_distracted)
(wh_main_skill_innate_all_easily_distracted)
쉬 함정에 빠지는
(wh_main_skill_innate_all_easily_trapped)
(wh_main_skill_innate_all_easily_trapped)
고결한
(wh_main_skill_innate_all_honourable)
(wh_main_skill_innate_all_honourable)
똑똑한
(wh_main_skill_innate_all_intelligent)
(wh_main_skill_innate_all_intelligent)
PH - GoreBull Skills (31) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh_main_skill_all_dummy_passive_corruption) Passive Corruption [HIDDEN] |
1 |
[HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
2 |
(wh_main_skill_all_all_self_blade_master_starter) 도검의 달인 이 전사는 검을 가지고 있습니다. 이 검은 의지의 표상으로, 전투에서 가치를 보여줍니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 공격: +5 (character_to_character_own) |
||
3 |
(wh_main_skill_all_dummy_agent_actions_horde) Actions (horde) [HIDDEN] |
1 |
행동: [[col:yellow]]영웅 파견 (character_to_character_own) 행동: [[col:yellow]]오염 (character_to_character_own) 행동: [[col:yellow]]부대 습격 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]방어준비 (character_to_character_own) 행동: [[col:yellow]]주둔군 습격 (character_to_character_own) 행동: [[col:yellow]]사기 저하 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]억제 (character_to_character_own) 행동: [[col:yellow]]건물 공격 (character_to_character_own) 행동: [[col:yellow]]태업 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]땜장이 (character_to_character_own) 행동: [[col:yellow]]성벽 공격 (character_to_character_own) 행동: [[col:yellow]]마법 방어 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]룬 보호 (character_to_character_own) 행동: [[col:yellow]]정착지 피해 (character_to_character_own) 행동: [[col:yellow]]군대 차단 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]잠입 (character_to_character_own) 행동: [[col:yellow]]성벽 공격 (character_to_character_own) 행동: [[col:yellow]]부대 습격 (character_to_character_own) 행동: [[col:yellow]]암살 (character_to_character_own) 행동: [[col:yellow]]마법 간섭 (character_to_character_own) 행동: [[col:yellow]]건물 공격 (character_to_character_own) |
||
4 |
(wh_dlc03_skill_bst_gorebull_gouge_tusks) 둥근끌 엄니 비스트맨의 엄니는 지독한 전투를 치를 때마다 피와 힘줄과 살점을 뒤집어 씁니다. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 갑옷 관통 피해: +15 (character_to_character_own) |
|
5 |
(wh_dlc03_skill_bst_champion_defensive_1) 대지의 힘 I 워허드가 적이 다가오기를 기다립니다. 자연이 그들의 방어물이니, 인간은 곧 알게 될 것입니다. |
1 |
능력: "대지의 힘 I" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
능력: "대지의 힘 II" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
능력: "대지의 힘 III" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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6 |
(wh_dlc03_skill_bst_champion_quality_1) 최고의 야수 I 강력한 지도자가 워허드의 의지를 자신에게 복종하도록 굽혀서 그 이점을 거둘 수 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 리더쉽: +5 ([[img:icon_hero]][[/img]]영웅의 군대) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 리더쉽: +10 ([[img:icon_hero]][[/img]]영웅의 군대) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 리더쉽: +15 ([[img:icon_hero]][[/img]]영웅의 군대) |
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7 |
(wh_main_skill_all_all_self_devastating_charge) 파괴적인 돌격 일부 생물은 자신들이 딛고 있는 지면 자체가 진동할 정도의 분노를 품은 채 돌격합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 돌격 보너스: +6 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 돌격 보너스: +16 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 돌격 보너스: +30 (character_to_character_own) |
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8 |
(wh_dlc03_skill_bst_gorebull_gnarled_hide) 울퉁불퉁한 가죽 털이 뒤덮이고 오물과 고기 찌꺼기가 들러붙은 이들의 닳고 닳은 가죽은 악취 나는 외피입니다. |
1 | 14 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 갑옷: +15 (character_to_character_own) 근접 방어: +15 (character_to_character_own) |
|
9 |
(wh_dlc03_skill_bst_all_self_deadly_onslaught) 치명적인 맹습 |
1 |
능력: "치명적인 맹습" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_dlc03_skill_bst_champion_defensive_2) 대지의 힘 II 워허드가 적이 다가오기를 기다립니다. 자연이 그들의 방어물이니, 인간은 곧 알게 될 것입니다. |
1 |
대체: "대지의 힘 III" (character_to_character_own) 능력: "대지의 힘 IV" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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11 |
(wh_dlc03_skill_bst_champion_quality_2) 최고의 야수 II 강력한 지도자가 워허드의 의지를 자신에게 복종하도록 굽혀서 그 이점을 거둘 수 있습니다. |
1 |
비스트패스를 사용할 때 회피 확률: +40% (동행 [[img:icon_general]][[/img]]군주) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 리더쉽: +5 ([[img:icon_hero]][[/img]]영웅의 군대) 리더쉽: +20 ([[img:icon_hero]][[/img]]영웅의 군대) |
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12 |
(wh_main_skill_all_all_self_thick-skinned) 두꺼운 가죽 두꺼운 가죽 또는 일종의 생체 갑옷을 지닌 생명체는 부수기 힘듭니다. 심지어 두꺼운 가죽 덕분에 강력한 공격조차 통하지 않을 때도 있습니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 갑옷: +3 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 갑옷: +8 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 갑옷: +15 (character_to_character_own) |
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13 |
(wh_dlc03_skill_bst_gorebull_slaughteres_call) 학살자의 부름 전투의 포효는 학살을 장담하는 신호입니다. |
1 | 17 |
근접 공격" 언고어와 고어 유닛에게 +15 ([[img:icon_hero]][[/img]]영웅의 군대) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
|
14 |
(wh_dlc03_skill_bst_champion_offensive_1) 불굴의 워허드 I 워허드가 입에 침을 질질 흘리고 분노로 으르렁대며 돌진합니다. 이 돌격은 그 누구도 버텨낼 수 없습니다. |
2 |
대체: "불굴의 무리 I" (character_to_character_own) 패시브 능력: "불굴의 무리 II" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
대체: "불굴의 무리 II" (character_to_character_own) 패시브 능력: "불굴의 무리 III" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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1 |
패시브 능력: "불굴의 무리 I" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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15 |
(wh_dlc03_skill_bst_champion_quantity_1) 방대한 불굴의 워허드 I 워허드는 방대하고 통제하기 어렵지만 싸우고 싸우고 또 싸우는 것 만은 의지할 만 합니다! |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 고용 비용: -5% ([[img:icon_hero]][[/img]]영웅의 군대) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 고용 비용: -7% ([[img:icon_hero]][[/img]]영웅의 군대) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 고용 비용: -10% ([[img:icon_hero]][[/img]]영웅의 군대) |
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16 |
(wh_dlc03_skill_bst_lord_primal_insticts) 원시의 본능 파괴욕은 천성이며, 선택이 아니라 존재 그 자체의 불가항력입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 방어: +2 (character_to_character_own) |
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2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 방어: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 방어: +9 (character_to_character_own) |
||||
17 |
(wh_dlc03_skill_bst_all_unique_shadow_hide) 그림자 숨기 카오스가 이들에게 미소 지으며 필멸자의 음모에 대한 초자연적이고 이단적인 방어력을 부여합니다. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 사격 저항: 10% (character_to_character_own) |
|
18 |
(wh_dlc03_skill_bst_champion_offensive_2) 불굴의 워허드 II 워허드가 입에 침을 질질 흘리고 분노로 으르렁대며 돌진합니다. 이 돌격은 그 누구도 버텨낼 수 없습니다. |
1 |
대체: "불굴의 무리 III" (character_to_character_own) 패시브 능력: "불굴의 무리 IV" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
19 |
(wh_dlc03_skill_bst_champion_quantity_2) 방대한 불굴의 워허드 II 워허드는 방대하고 통제하기 어렵지만 싸우고 싸우고 또 싸우는 것 만은 의지할 만 합니다! |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 유닛 경험치: 모든 유닛 모집에 +3 ([[img:icon_hero]][[/img]]영웅의 군대) 모집 비용: -14% ([[img:icon_hero]][[/img]]영웅의 군대) 고용 비용: -4% ([[img:icon_hero]][[/img]]영웅의 군대) |
||
20 |
(wh_main_skill_all_all_self_deadly_blade) 위협적인 칼날 위협적인 칼날은 마스터 데스 메이커와 살인자, 학살자에 의해 사용될 때 특히 더 치명적입니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 공격: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 공격: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 공격: +9 (character_to_character_own) |
||||
21 |
(wh_main_skill_all_champion_campaign_martial) 전쟁 이 전사의 모습, 위용, 중요성과 악명은 진정시키는 효과가 있습니다. |
1 |
[[col:yellow]]지원병력 징집 행동: {{tr:public_order}} 추가 1 상승 배치: 자국 영지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
22 |
(wh_main_skill_all_champion_campaign_authoritarian_horde) 독단적인 현재 지배 중인 통치자들은 사교적이고, 겁이 없으며, 음란하여 대중들 사이에서 나쁜 소문이 돕니다. |
1 |
[[col:yellow]]방어준비 행동: {{tr:public_order}} -2 만큼 추가 변경 투입: 타국 영지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
23 |
(wh_dlc03_skill_bst_all_self_foe-seeker) 적 탐지 |
1 |
능력: "적 탐색자" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
24 |
(wh_main_skill_all_champion_campaign_barracks_raider) 병영 침입자 "놈들이 내가 온다는 걸 안다면 많을 수록 좋겠지!" |
1 |
[[col:yellow]]정착지 습격 행동: 부상자가 5%만큼 추가적으로 발생 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]정착지 습격 행동: 부상자가 15%만큼 추가적으로 발생 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
[[col:yellow]]정착지 습격 행동: 부상자가 30%만큼 추가적으로 발생 대상: 타국 정착지 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
25 |
(wh_main_skill_all_all_self_wound-maker) 상처입히는 자 상처입히는 자는 자신들의 힘과 흉포함으로 적들에게 단 하나의 탈출구, 죽음만이 남을 때까지 유린하고, 자르고, 분쇄합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 무기 위력: +3% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 무기 위력: +8% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 무기 위력: +15% (character_to_character_own) |
||||
26 |
(wh_main_skill_all_champion_campaign_patrol_ambusher) 정찰 복병 조용히 인내심 있게 때를 기다리다 적의 허점을 노려 공격합니다. |
1 |
[[col:yellow]]강습 유닛 행동: 부상자가 4%만큼 추가적으로 발생 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
[[col:yellow]]강습 유닛 행동: 부상자가 10%만큼 추가적으로 발생 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
||||
3 |
[[col:yellow]]강습 유닛 행동: 부상자가 18%만큼 추가적으로 발생 대상: 타국 군대 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
27 |
(wh_dlc03_skill_bst_lord_unnatural_thirst) 비정상적인 갈증 항상 부족합니다. 음식, 술, 학살. 아무리 많아도 부족합니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 생명력: +6% (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 생명력: +16% (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 생명력: +30% (character_to_character_own) |
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28 |
(wh_dlc03_skill_bst_champion_protect_army_1) 야수족 사이에서 안전 워허드 구성원이 서로를 엄호하고 보호합니다. 물론 그럴만한 상황일 때 말이죠. |
1 |
적 영웅 행동 성공 확률: -3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
적 영웅 행동 성공 확률: -6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
적 영웅 행동 성공 확률: -9% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
||||
29 |
(wh_main_skill_all_all_self_indomitable) 불굴 이 지도자의 굳은 의지는 자신의 추종자들이 위험에 맞서 꿋꿋하게 버틸 수 있도록 해줍니다. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 리더쉽: +2 (character_to_character_own) |
||
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 리더쉽: +5 (character_to_character_own) |
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3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 리더쉽: +9 (character_to_character_own) |
||||
30 |
(wh_dlc03_skill_bst_champion_campaign_hardy) 내구성 {{tr:skill_champion_hardy_description}} |
1 | 19 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 부상 회복 시간: -1 (character_to_character_own) |
|
31 |
(wh_dlc03_skill_all_all_self_call_to_morrslieb) 모르슬리프 소환 기괴하고 사악한 달이 하늘에 낮게 걸린 채로 혐오스러운 숭배자들의 찬양을 자아냅니다. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) 근접 방어: +2 (character_to_character_own) |
|
2 |
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) 근접 방어: +5 (character_to_character_own) |
||||
3 |
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) 근접 방어: +9 (character_to_character_own) |
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PH - GoreBull Skills (21) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
32 |
(wh_main_skill_innate_all_blind) 눈먼 눈은 보이지 않지만, 다른 감각은 여전히 작동한다. |
1 |
근접 공격: +3 (general_to_character_own) 근접 방어: -3 (general_to_character_own) |
||
33 |
(wh_main_skill_innate_all_boring) 따분한 "또 연설하라고? 좋아… 그걸 꼭… 장황하게 해야 하나?" |
1 |
작전 이동 범위: -5% (character_to_character_own) 모든 건물로 인한 수입: +5% (지역 영지) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) [HIDDEN] Adds the name "Lord of Droners" (character_to_character_own) |
||
34 |
(wh_main_skill_innate_all_irresolute) 결단력이 없는 "우유부단에 발목을 잡히는 것은 적에게 이점을 내주는 것이다." |
1 |
작전 이동 범위: +5% (character_to_character_own) 건설 비용: 모든 건물에 +4% (지역 지구) |
||
35 |
(wh_main_skill_innate_all_maimed_arm) 팔이 불구인 "이 자는 무방비입니다." |
1 |
근접 공격: -6 (character_to_character_own) 근접 방어: +3 ([[img:icon_general]][[/img]]장수의 군대) |
||
36 |
(wh_main_skill_innate_all_maimed_leg) 다리가 불구인 "아니, 취한 게 아니야. 만취한 거지." |
1 |
속도: -15% (character_to_character_own) 리더쉽: +3 ([[img:icon_general]][[/img]]장수의 군대) |
||
37 |
(wh_main_skill_innate_all_melancholic) 침울한 "어째서 외롭다는 거지? 그대는 왕, 황제, 챔피언이 아니던가?" |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 -5% (character_to_character_own) {{tr:public_order}}: -1 (지역 적 영지) |
||
38 |
(wh_main_skill_innate_all_phlegmatic) 침착한 차분한 존재는 솜씨가 일관성이 있긴 하지… 하지만 불안하기도 하다. |
1 |
작전 시선: +5% (character_to_character_own) {{tr:public_order}}: +1 (지역 영지) |
||
39 |
(wh_main_skill_innate_all_sanguine) 낙관적인 확신에 찬 분위기는 추종자에게 큰 자신감을 불어넣습니다. |
1 |
적 영웅 행동 성공 확률: -3% (character_to_character_own) 근접 공격: +5 (character_to_character_own) |
||
40 |
(wh_main_skill_innate_all_scar_disfiguring) 흉측한 흉터가 있는 저런 추한 흉터는 항상 기억에 남습니다. |
1 |
적 리더쉽: -3 (지역 지구) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
||
41 |
(wh_main_skill_innate_all_scar_distinguishing) 흉터가 뚜렷하게 드러난 영웅다운 업적의 베테랑이 틀림없다. |
1 |
적 리더쉽: -2 (지역 지구) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) [HIDDEN] Adds the name "the Scarred" (character_to_character_own) |
||
42 |
(wh_main_skill_innate_all_sneaky) 교활한 은밀히 어둠에 숨어 살금살금 추적하는 것은 놈들의 교활한 본성이다. |
1 |
영웅 행동 성공 확률: +5% (character_to_character_own) |
||
43 |
(wh_main_skill_innate_all_choleric) 다혈질인 가슴 속의 분노가 코른의 불길처럼 뜨거운가요? |
1 |
근접 공격: +5 (character_to_character_own) |
||
44 |
(wh_main_skill_innate_all_stupid) 우둔한 지성이 리버 트롤 수준이다. |
1 |
돌격 보너스: +10% (character_to_character_own) |
||
45 |
(wh_main_skill_innate_all_uncompromising) 타협이란 없는 결단력이 있다고 할 수도 있겠지만, 타협하지 않는다는 것은 장점이자 약점이기도 합니다. |
1 |
영웅 자기방어:공격자에게 상처를 입힐 확률 +10% (character_to_character_own) |
||
46 |
(wh_main_skill_innate_all_clumsy) 서투른 차라리 술 취한 오거가 이 자보다는 똑바로 걸을 겁니다. |
1 |
무기 위력: +10% (character_to_character_own) |
||
47 |
(wh_main_skill_innate_all_deformed) 기형아 선천적인 기형이든 파멸의 권능의 산물이든 육신이라는 감옥 안에는 명예가 있다. |
1 |
적 리더쉽: -2 (지역 지구) |
||
48 |
(wh_main_skill_innate_all_easily_deceived) 쉬 속는 "젠취께서 널 즐겁게 가지고 노실 거다, 꼭두각시!" |
1 |
적 영웅 행동 성공 확률: +2% (character_to_character_own) |
||
49 |
(wh_main_skill_innate_all_easily_distracted) 쉬 산만해지는 "봐라! 저기다. 스노틀링이 엉덩이를 까고 있어!" |
1 |
작전 이동 범위: -7% (character_to_character_own) 리더쉽: +2 (character_to_character_own) |
||
50 |
(wh_main_skill_innate_all_easily_trapped) 쉬 함정에 빠지는 바보를 속이는 건 간단하다. 왕을 속이는 건… 더 간단할 수도. |
1 |
적 영웅 행동 성공 확률: +3% (character_to_character_own) |
||
51 |
(wh_main_skill_innate_all_honourable) 고결한 명예가 전부다! |
1 |
리더쉽: +10 (character_to_character_own) |
||
52 |
(wh_main_skill_innate_all_intelligent) 똑똑한 지금 같은 피와 전쟁의 시대엔 지성이란 덕목은 과소평가 당하지. |
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영웅 자기방어:공격자에게 상처를 입힐 확률 +5% (character_to_character_own) 매복 방어 확률: +10% ([[img:icon_general]][[/img]]장수의 군대) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) [HIDDEN] Adds the name "the Astute" (character_to_character_own) |
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