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No. | Technology | research_points | cost_per_round | Requires | Effects | Enables |
1 |
Military Tier 1 The Way of the Clans When the Thanes call to gather the throngs, it is the Clans that answer, for they have bonds stronger than Gromril. |
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2 |
Military Tier 2 Gather the Throngs Once word is given that it's war, the message quickly passes down the ranks from Kings to Lords to Thanes. |
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Recruitment cost: -5% for Dwarf Warriors units (faction_to_force_own_unseen) Recruitment cost: -5% for Miners units (faction_to_force_own_unseen) |
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3 |
Military Tier 2 Levy Missile Warriors Dwarfs with a penchant for picking the urks off from afar will form Thunderer or Quarreller units. |
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Recruitment cost: -5% for Quarrellers units (faction_to_force_own_unseen) Recruitment cost: -5% for Rangers units (faction_to_force_own_unseen) Recruitment cost: -5% for Thunderers units (faction_to_force_own_unseen) |
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4 |
Military Tier 2 Masterwork Crossbows Puresteel crossbows are precision-crafted instruments, able to accurately deliver death from afar. |
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Missile damage: +10% for Quarrellers units (faction_to_force_own_unseen) Missile damage: +10% for Ranger Units (faction_to_force_own_unseen) |
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5 |
Military Tier 2 Militia Training Every Dwarf practices a trade, but as war is common each Clan readily forms into one or more regiments. |
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Melee attack: +5 for Dwarf Warriors and Miners units (faction_to_force_own_unseen) Melee defence: +5 for Dwarf Warriors and Miners units (faction_to_force_own_unseen) |
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6 |
Military Tier 3 Ammunition Wagons Dwarfen wagon trains transport case loads of shot, buckets of crossbow bolts, and casks of black powder to the coming fight. |
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Ammunition: +20% for Dwarf missile infantry units (faction_to_force_own_unseen) |
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7 |
Military Tier 3 Call to Clan All members of the Clan will answer its call, swearing oaths against those who have wronged them. |
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Unit experience: +2 for Miners unit recruits (faction_to_character_own_unseen) Unit experience: +2 for Dwarf Warriors unit recruits (faction_to_character_own_unseen) |
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8 |
Military Tier 3 Dwarfen Resolve The resolve of the Dwarfs is legendary. Once they are set upon a task, nothing can stop them. |
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Leadership: +5 for Dwarf infantry units (faction_to_force_own_unseen) |
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9 |
Military Tier 3 Renowned Deadeyes Deadeyes can pick off a grobi's nose at a hundred paces. For really good ones, it's twice that range. |
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Unit experience: +2 for Quarrellers unit recruits (faction_to_character_own_unseen) Unit experience: +2 for Thunderers unit recruits (faction_to_character_own_unseen) Unit experience: +2 for Ranger unit recruits (faction_to_force_own_unseen) |
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10 |
Military Tier 3 Oath Stones By standing atop an Oath Stone, followers' resolve is increased, ensuring a champion's foes can find him in the scrum. |
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Leadership: +5 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) Melee defence: +3 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) |
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11 |
Military Tier 4 Interlocking Shields Dwarfs excel at shieldwalls. Over the years, the Guilds, at the Clans' request, have experimented with interlocking shield designs. |
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Armour: +5 for Dwarf shield units (faction_to_force_own_unseen) Melee defence: +5 for Dwarf shield units (faction_to_force_own_unseen) |
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12 |
Military Tier 4 Retainers' Vows A Dawi Lord's retainers are his loyal servants and bodyguards, be they shield or throne bearers. |
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Hero recruit rank: +1 for Thanes (faction_to_province_own_unseen) Armour: +3 for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) Weapon strength: +3% for [[img:icon_general]][[/img]]Lords and embedded [[img:icon_hero]][[/img]]Heroes (faction_to_force_own_unseen) |
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13 |
Military Tier 4 Superior Black Powder The Clans constantly order in black powder and make demands for better quality, deadlier batches as well. |
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Missile damage: +10% for Thunderers units (faction_to_force_own_unseen) |
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14 |
Military Tier 4 Vanguard Proficiency Skilled in fighting at the vanguard of the Dwarfs’ main force, Rangers fulfil a dangerous role fraught with risk and unimaginable peril. |
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Speed: +10% for Ranger units (faction_to_force_own_unseen) Melee defence: +5 for Ranger units (faction_to_force_own_unseen) |
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15 |
Military Tier 4 Volley Fire Dwarfs prefer accuracy to firing rates, as they realise that increased firepower does not necessarily cause higher casualties. |
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Reload time reduction: +15% for Quarrellers units (faction_to_force_own_unseen) Reload time reduction: +15% for Thunderers units (faction_to_force_own_unseen) Reload time reduction: +15% for Ranger Units (faction_to_force_own_unseen) |
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16 |
Military Tier 5 Call Upon Oaths of Old No Longbeard would ever consider breaking an oath. If he promised to come, there he will be. |
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Recruitment cost: -5% for Longbeards units (faction_to_force_own_unseen) |
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17 |
Military Tier 5 Master-Crafted Weapons Dwarfen weaponsmithing is the finest in the world - a gift from the Guilds to their fellow Clans-kin. |
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Weapon strength: +10% for Dwarf units with hand weapons (faction_to_force_own_unseen) Weapon strength: +10% for Dwarf units with mining picks (faction_to_force_own_unseen) |
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18 |
Military Tier 5 Veterans' Pride If you want a job doing properly, albeit with some moaning, then get a Longbeard. |
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Upkeep: -5% for Longbeards units (faction_to_force_own_unseen) |
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19 |
Military Tier 5 Volatile Volley The alchemical brew used to fuel the flaming drakeguns can be made more potent, if a tad more unstable… |
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Missile damage: +8% for Irondrakes units (faction_to_force_own_unseen) Range: +5% for Irondrakes units (faction_to_force_own_unseen) |
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20 |
Military Tier 6 Interchangeable Parts Artillery Engineers soon found that the benefit of keeping certain parts modular allowed for improvements in the manufacturing process. |
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Recruitment cost: -5% for artillery (faction_to_force_own_unseen) Upkeep: -5% for artillery (faction_to_force_own_unseen) |
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21 |
Military Tier 6 Large Scale Shell Production Again the Dwarfen forges speak, casting a new type of ammunition - large shells filled with cinderblast. |
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Ammunition: +10% for artillery (faction_to_force_own_unseen) Upkeep: -5% for artillery (faction_to_force_own_unseen) |
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22 |
Military Tier 6 Marching Songs A rolling Dwarfen song contains many verses and a constant rhythm, used to keep in step and up to pace. |
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Speed: +5% for infantry units (faction_to_force_own_unseen) |
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23 |
Military Tier 6 Rune-Bearing Relics Dwarfen runes empower weapons already forged by the finest smiths, making a potent axe a truly deadly item. |
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Weapon strength: +10% for Dwarf units with two-handed axes (faction_to_force_own_unseen) Weapon strength: +10% for Dwarf units with hammers (faction_to_force_own_unseen) |
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24 |
Military Tier 6 Tales of Many Wars Dwarfs like to drink, sing and tell tall-tales. However, some stories concerning veterans may actually be true. |
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Unit experience: +2 for Hammerers unit recruits (faction_to_character_own_unseen) Unit experience: +2 for Longbeards unit recruits (faction_to_character_own_unseen) |
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25 |
Military Tier 7 Assembly Lines Automated assembly lines increase production but also safeguard quality, according to the Guilds anyway. |
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Recruitment duration: -1 turn for Gyrocopter and Gyrobomber units (faction_to_province_own_unseen) |
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26 |
Military Tier 7 Field Engineers At a Clan's request, Field Engineers are sent by their Guild, attached to artillery to ensure increased rates of fire. |
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27 |
Military Tier 7 Iron Price The so-called "Iron Price" is not the wage, but the cost of having troops away from normal duty. |
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Recruitment cost: -5% for Irondrakes units (faction_to_force_own_unseen) |
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28 |
Military Tier 7 Iron Readiness In the deeps, the Ironbreakers are always on call, ready to defend the Hold from threats below. |
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29 |
Military Tier 7 Master-Crafted Armour Dwarfs are expert armourers, both as creators and wearers. They have the skills to fashion it and the sturdy frames to bear its weight. |
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30 |
Military Tier 8 Artillery Entrenchment Dwarfs excel at artillery placement and creating bulwarks and trenches for their defence. |
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31 |
Military Tier 8 Iron Veterans Even amongst the Ironbreakers there are Ironbeards - veterans that have fought and survived countless underground battles. |
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Unit experience: +2 for Irondrakes unit recruits (faction_to_character_own_unseen) |
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32 |
Military Tier 8 Forge-Proven Armour With the aid of Runesmiths, new armoured suits have been developed to withstand high temperatures, as well as enemy strikes. |
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Melee defence: +5 for Ironbreakers and Hammerers units (faction_to_force_own_unseen) |
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33 |
Military Tier 8 Operations Training Not just any beardling can operate war machines, so the Engineers' Guild ensures only approved crew operate its instruments. |
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Unit experience: +2 for Gyrocopter and Gyrobomber unit recruits (faction_to_character_own_unseen) |
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34 |
Military Tier 8 Sacred Duty Ironbreakers and their kin, the Irondrakes, have a sacred duty to protect the deeps of their Karaks. |
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Upkeep: -5% for Ironbreakers units (faction_to_force_own_unseen) Upkeep: -5% for Irondrakes units (faction_to_force_own_unseen) |
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35 |
Military Tier 9 Heavy Armour Plating Combining runes of lifting with heavy armour plate increases protection without compromising a 'copter's ability to fly! |
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36 |
Military Tier 9 Improved Gyrocopter Engines Innovations in engine mechanics means faster 'copters. Even now, many aircraft are being retro-fitted with improved engines. |
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Speed: +10% for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) |
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37 |
Military Tier 9 Recite Ancient Grudges To read aloud from the Hold's Book of Grudges is to enrage all Dawi and bring them to battle. |
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Local recruitment capacity: +1 (all provinces) |
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38 |
Military Tier 9 Royal Guard As both honour and sworn duty, the Hammerers are the royal guard, accompanying Lord or King into battle. |
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Melee attack: +6 for Hammerers units (faction_to_force_own_unseen) |
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39 |
Military Tier 10 Grimnir's Favour When the Runepriests enter a Karak, they will stop at the Shrine of Grimnir, granting his favour to any who wish it. |
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Local recruitment capacity: +1 (all provinces) |
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40 |
Military Tier 10 Pressure-Regulating Valves Regulating pressure is an important aspect of many Dwarf devices. New, self-releasing valves heighten such performance. |
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Range: +10% for Gyrocopter and Gyrobomber units (faction_to_force_own_unseen) |
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41 |
Military Tier 10 The Slayer Oath Those that have taken the Slayer Oath must seek their doom in combat to appease an earlier shame. |
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Melee defence: +5 for Slayers units (faction_to_force_own_unseen) |
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42 |
Military Tier 10 Slayer's Onslaught A Slayer's wrath is not something enemies wish to see - they do not fear death, they crave it! |
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Weapon strength: +5% for Slayers units (faction_to_force_own_unseen) |
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