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Custom Battle Units
- Lord (5)
- Hero (11)
- Command (1)
- Melee Infantry (26)
- Missile Infantry (2)
- Missile Cavalry (3)
- Chariot (2)
Lord | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Command / (wh_dlc08_nor_cha_throgg_0) Throgg The Troll King seeks to grind the realms of civilisation under his monstrous rule. |
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1 | 1600 | 1600 | 400 | 60 | 495 | 50 | 50 | 55 | 7633 | 70 | ||||||||
2 |
Melee Infantry / Command / (wh_main_nor_cha_marauder_chieftan_0) Marauder Chieftain Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end. |
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1 | 800 | 800 | 200 | 60 | 435 | 55 | 40 | 85 | 3820 | 70 | ||||||||
3 |
Cavalry / Command / (wh_main_nor_cha_marauder_chieftan_1) Marauder Chieftain (Norscan Warhorse) Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end. |
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1 | 900 | 900 | 220 | 60 | 435 | 65 | 40 | 85 | 4128 | 70 | ||||||||
4 |
War Machine / Command / (wh_main_nor_cha_marauder_chieftan_2) Marauder Chieftain (Marauder Chariot) Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end. |
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2 | 1150 | 1150 | 290 | 54 | 435 | 87 | 30 | 135 | 4728 | 70 | ||||||||
5 |
War Beast / Command / (wh_main_nor_cha_marauder_chieftan_3) Marauder Chieftain (War Mammoth) Chieftains are the bravest, most warlike among their kind - hurling themselves into the fray and remaining until the very end. |
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1 | 2000 | 2000 | 500 | 41 | 525 | 87 | 35 | 70 | 13434 | 70 | ||||||||
Hero | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
6 |
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_fire_0) Fimir Balefiend (Fire) Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again. |
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1 | 550 | 1000 | 188 | 27 | 400 | 25 | 35 | 65 | 4801 | 60 | ||||||||
7 |
Melee Infantry / Command / (wh_dlc08_nor_cha_fimir_balefiend_shadow_0) Fimir Balefiend (Shadows) Balefiends revel in the instability they create between worlds, urging the Dark Gods to favour the Fimir once again. |
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1 | 550 | 1000 | 188 | 27 | 400 | 25 | 35 | 65 | 4801 | 60 | ||||||||
8 |
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_0) Shaman-Sorcerer (Death) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 280 | 1000 | 275 | 30 | 315 | 16 | 30 | 30 | 3200 | 60 | ||||||||
9 |
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_1) Shaman-Sorcerer (Death) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 480 | 1100 | 337 | 30 | 315 | 30 | 30 | 30 | 3568 | 60 | ||||||||
10 |
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_death_2) Shaman-Sorcerer (Death) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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2 | 780 | 1350 | 300 | 20 | 315 | 52 | 24 | 85 | 3928 | 60 | ||||||||
11 |
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_0) Shaman-Sorcerer (Fire) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 280 | 1000 | 275 | 30 | 315 | 16 | 30 | 30 | 3200 | 60 | ||||||||
12 |
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_1) Shaman-Sorcerer (Fire) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 480 | 1100 | 337 | 30 | 315 | 30 | 30 | 30 | 3568 | 60 | ||||||||
13 |
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_fire_2) Shaman-Sorcerer (Fire) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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2 | 780 | 1350 | 300 | 20 | 315 | 52 | 24 | 85 | 3928 | 60 | ||||||||
14 |
Missile Infantry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_0) Shaman-Sorcerer (Metal) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 280 | 1000 | 275 | 30 | 315 | 16 | 30 | 30 | 3200 | 60 | ||||||||
15 |
Cavalry / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_1) Shaman-Sorcerer (Metal) (Norscan Warhorse) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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1 | 480 | 1100 | 337 | 30 | 315 | 30 | 30 | 30 | 3568 | 60 | ||||||||
16 |
War Machine / Command / (wh_dlc08_nor_cha_shaman_sorcerer_metal_2) Shaman-Sorcerer (Metal) (Marauder Chariot) Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war. |
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2 | 780 | 1350 | 300 | 20 | 315 | 52 | 24 | 85 | 3928 | 60 | ||||||||
Command | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
17 |
Melee Infantry / Command / (wh_dlc08_nor_cha_skin_wolf_werekin_0) Skin Wolf Werekin Shredded flaps of skin, clinging to a vicious humanoid wolf-thing, are all that remains of these former champions. |
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1 | 1000 | 1200 | 275 | 50 | 420 | 40 | 38 | 70 | 4801 | 70 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
18 |
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_warhounds_0) Norscan Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread horrific injury amongst the enemy. |
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80 | 400 | 400 | 100 | 26 | 22 | 18 | 17 | 15 | 64 | 38 | ||||||||
19 |
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0) Marauders Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 405 | 405 | 101 | 34 | 28 | 16 | 28 | 50 | 65 | 60 | ||||||||
20 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_spearman_0) Marauder Spearmen These Marauders use a wall of spears to impale their enemies, ever in the hope of Ruinous exaltation. |
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120 | 455 | 455 | 113 | 25 | 25 | 6 | 37 | 15 | 65 | 60 | ||||||||
21 |
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_1) Marauders (Great Weapons) Marauders are the rank and file of Norscan armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 530 | 530 | 133 | 32 | 27 | 22 | 20 | 15 | 65 | 60 | ||||||||
22 |
Melee Infantry / Melee Infantry / (wh_pro04_nor_inf_chaos_marauders_ror_0) Icehorn Marauders (Marauders) The ichor of the Gods flows through the veins of those from the God-touched wilderness. |
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120 | 600 | 600 | 150 | 45 | 28 | 16 | 38 | 50 | 65 | 70 | ||||||||
23 |
Melee Infantry / Melee Infantry / (wh_pro04_nor_mon_marauder_warwolves_ror_0) Beasts of Tashnar (Norscan Warhounds) Ravenous beasts summoned from the Realm of Chaos itself, slobbering with an insatiable hunger to tear at living flesh. |
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80 | 650 | 650 | 163 | 36 | 22 | 18 | 25 | 15 | 64 | 38 | ||||||||
24 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_warwolves_0) Norscan Ice Wolves The icy northern reaches of frozen purgatory are haunted by howls of the ravenous. |
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40 | 650 | 650 | 163 | 32 | 42 | 42 | 19 | 15 | 128 | 45 | ||||||||
25 |
Melee Infantry / Melee Infantry / (wh_main_nor_mon_chaos_trolls) Norscan Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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12 | 800 | 800 | 200 | 36 | 86 | 30 | 24 | 40 | 557 | 38 | ||||||||
26 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_berserkers_0) Marauder Berserkers Berserkers fight with the strength of madmen and an absolute disregard for their own lives. |
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100 | 750 | 850 | 188 | 40 | 52 | 30 | 18 | 15 | 86 | 70 | ||||||||
27 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_0) Skin Wolves Skin Wolves take to the battlefield to glut themselves on the raw and dripping gore of their victims. |
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24 | 900 | 900 | 225 | 32 | 60 | 30 | 28 | 15 | 282 | 60 | ||||||||
28 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_ice_trolls_0) Norscan Ice Trolls Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath. |
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12 | 950 | 950 | 238 | 40 | 102 | 40 | 28 | 40 | 557 | 38 | ||||||||
29 |
Melee Infantry / Melee Infantry / (wh_pro04_nor_inf_marauder_berserkers_ror_0) Brutes of the Hound (Marauder Berserkers) Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors. |
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100 | 950 | 950 | 238 | 51 | 52 | 30 | 27 | 15 | 86 | 100 | ||||||||
30 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_0) Marauder Champions All champions strive to be chosen, willing their deeds to be observed and judged. |
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100 | 1000 | 1000 | 250 | 36 | 39 | 12 | 49 | 115 | 78 | 75 | ||||||||
31 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_feral_manticore) Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
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1 | 1000 | 1000 | 250 | 40 | 430 | 55 | 35 | 45 | 4740 | 56 | ||||||||
32 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_skinwolves_1) Skin Wolves (Armoured) The half-feral, gore-obsessed Skin Wolves, armoured so their slaughter may continue unabated. |
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24 | 1050 | 1050 | 263 | 32 | 60 | 30 | 28 | 70 | 282 | 60 | ||||||||
33 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_inf_marauder_champions_1) Marauder Champions (Great Weapons) The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring champion. |
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100 | 1100 | 1100 | 275 | 36 | 40 | 20 | 28 | 80 | 78 | 70 | ||||||||
34 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_0) Fimir Warriors Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods. |
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12 | 1200 | 1200 | 300 | 34 | 80 | 25 | 38 | 110 | 592 | 60 | ||||||||
35 |
Melee Infantry / Melee Infantry / (wh_pro04_nor_mon_skinwolves_ror_0) Maws of Savagery (Skin Wolves - Armoured) Armoured carapaces brindled with bloody gristle cover these truly voracious killers of frightening appearance. |
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24 | 1250 | 1250 | 313 | 43 | 60 | 30 | 38 | 70 | 304 | 71 | ||||||||
36 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_fimir_1) Fimir Warriors (Great Weapons) When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace. |
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12 | 1300 | 1300 | 325 | 27 | 95 | 25 | 35 | 110 | 592 | 60 | ||||||||
37 |
Melee Infantry / Melee Infantry / (wh_pro04_nor_mon_fimir_ror_0) Mist Stalkers (Fimir Warriors) Beware the dark, brutish shadows that dwell in the foggy depths of the marsh! |
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12 | 1500 | 1500 | 375 | 45 | 80 | 25 | 50 | 110 | 592 | 70 | ||||||||
38 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_norscan_giant_0) Norscan Giant He follows those who wage war for the Dark Gods – their killing fields are his feeding grounds. |
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1 | 1600 | 1600 | 400 | 68 | 530 | 40 | 30 | 30 | 11098 | 100 | ||||||||
39 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_0) Feral Mammoth Trained to trample on command, a Mammoth can easily reduce enemies to a bloody ground-smear. |
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1 | 1700 | 1700 | 425 | 25 | 525 | 80 | 30 | 30 | 11807 | 55 | ||||||||
40 |
Melee Infantry / Melee Infantry / (wh_dlc08_nor_mon_frost_wyrm_0) Frost-Wyrm Frost-Wyrms dwell in lairs below the frozen tundra, still as death until ascending for murderous activities. |
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1 | 1700 | 1700 | 425 | 45 | 450 | 57 | 34 | 70 | 4560 | 61 | ||||||||
41 |
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_1) War Mammoth This twisted and enraged beast is a terrifying totem of might and power. |
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6 | 2200 | 2200 | 550 | 30 | 525 | 80 | 30 | 70 | 13434 | 60 | ||||||||
42 |
War Beast / Melee Infantry / (wh_pro04_nor_mon_war_mammoth_ror_0) Soulcrusher (War Mammoth) A legendary destroyer of both the physical and metaphysical, annihilating souls by trampling foes into an unrecognisable pulp. |
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6 | 2400 | 2400 | 600 | 41 | 525 | 80 | 41 | 70 | 13434 | 70 | ||||||||
43 |
War Beast / Melee Infantry / (wh_dlc08_nor_mon_war_mammoth_2) War Mammoth (Warshrine) This vicious beast carries a warshrine aloft, carrying blasphemous icons and unholy relics to battle in sight of the Chaos Gods. |
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1 | 2400 | 2400 | 600 | 30 | 525 | 80 | 30 | 70 | 12824 | 60 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
44 |
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_1) Marauder Hunters (Javelins) The Hunter’s javelin takes down the largest of wild beasts, and the most gargantuan of foes. |
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90 | 400 | 400 | 100 | 25 | 90 | 8.3 | 16 | 26 | 28 | 8 | 22 | 15 | 57 | 50 | ||||
45 |
Missile Infantry / Missile Infantry / (wh_dlc08_nor_inf_marauder_hunters_0) Marauder Hunters The harshest of wildernesses creates the most brutal of hunters. |
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90 | 550 | 550 | 138 | 27 | 65 | 6.7 | 8 | 28 | 28 | 12 | 20 | 15 | 57 | 50 | ||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
46 |
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 530 | 530 | 133 | 22 | 75 | 7.4 | 18 | 18 | 24 | 16 | 16 | 15 | 66 | 45 | ||||
47 |
Cavalry / Missile Cavalry / (wh_main_nor_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 630 | 630 | 158 | 27 | 65 | 6.7 | 12 | 22 | 24 | 18 | 22 | 45 | 70 | 48 | ||||
48 |
Cavalry / Missile Cavalry / (wh_dlc08_nor_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-borne leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
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60 | 750 | 750 | 188 | 26 | 80 | 8.3 | 16 | 26 | 24 | 22 | 24 | 50 | 76 | 54 | ||||
Chariot | ||||||||||||||||||
No. | Unit | Sol. | Costom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
49 |
War Machine / Chariot / (wh_main_nor_cav_chaos_chariot) Marauder Chariot With spinning scythes and a spike-laden chassis, this chariot causes maximum bloodshed with its devastating charge. |
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8 | 780 | 780 | 195 | 22 | 40 | 76 | 28 | 85 | 1376 | 70 | ||||||||
50 |
War Machine / Chariot / (wh_dlc08_nor_veh_marauder_warwolves_chariot_0) Marauder Ice Wolves Chariot With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed. |
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8 | 900 | 900 | 225 | 32 | 53 | 76 | 28 | 85 | 1496 | 70 |