The Sunmaker (Helstorm Rocket Battery)
Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.
Unit Name The Sunmaker (Helstorm Rocket Battery) |
Main Unit Key wh_dlc04_emp_art_sunmaker_0 |
Land Unit Key wh_dlc04_emp_art_sunmaker_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Rocket Battery |
Naval Unit Group Rocket Battery |
Soldiers 44 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1950 |
Recruitment Cost 1950 |
Upkeep Cost 405 |
100 |
├ Engine wh_dlc04_emp_art_sunmaker_0 |
├ Missile Weapon wh_dlc04_emp_sunmaker_rocket |
├ Projectile wh_dlc04_emp_sunmaker_rocket |
├ Missile Damage 70 |
├ Missile Ap Damage 30 |
└ Base Reload Time 25 |
Accuracy 33 |
Range 480 |
Reload 30 |
Shots Per Minute 3.4 |
Ammunition 72 |
Melee Attack 17 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Melee Damage Base 22 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh_main_emp_leather |
├ Armour Defence 20 |
└ Shield Armour 0 |
46 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 31 |
├ Man Health 8 |
└ Bonus Hit Points 38 |
Leadership (Base Morale) 60 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Good Range
This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range. - Poor Accuracy
This unit's attacks are prone to go stray. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Warhammer |