Night Goblin Squig Hoppers
It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray.Once, in a reckless mood, a Squig Herder dared to leap upon the back of one of his catches. Driven to new heights of fury by the unexpected rider, the Cave Squig responded by bouncing with unflagging enthusiasm. The rider flailed about, screaming in a high-pitched manner while desperately holding on. This provided great entertainment and the remaining Herders cheered and cackled every time the Squig unseated its unwanted guest. Although the incident ended with both Squig and rider skewered atop a wickedly sharp stalagmite, it was an impressive enough spectacle to inspire the onlookers. Thus the tradition of riding atop Squigs was born and the first mob of Squig Hoppers soon followed. When the living balls of muscle, teeth and claws actually manage to bounce into the enemy, they deliver quite a blow. Squigs use their gaping maws and prodigious strength to gouge and tear, often biting victims in two. Their riders are far too preoccupied with clinging on to add their own meagre contributions. This doesn't stop some Night Goblins from bringing along clubs or weapons, but these are mere props brandished when bragging about their (mostly fictitious) heroic deeds.
Unit Name Night Goblin Squig Hoppers |
Main Unit Key wh_dlc06_grn_cav_squig_hoppers_0 |
Land Unit Key wh_dlc06_grn_cav_squig_hoppers_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Cavalry |
Naval Unit Group Cavalry |
Soldiers 60 |
Caste Generic |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 137 |
Melee Attack 22 |
27 |
├ Melee Weapon wh_dlc06_grn_goblin_sword_squig_hopper |
├ Melee Damage Base 21 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 9 |
Charge Bonus 30 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
25 |
├ Armour wh_main_grn_goblin_leather |
├ Armour Defence 25 |
└ Shield Armour 0 |
82 |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 66 |
├ Mount wh_dlc06_grn_mnt_squig |
├ Mount Entity wh_dlc06_grn_mnt_squig |
├ Mount Speed 84 |
└ Mount Health 8 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Required Technology | |
Requires Buildings | |
Lv. 0 |
Squig Cages
(wh_dlc06_grn_squigs_1) Level 0 |
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |