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HomeHome / Total War: WARHAMMER II / Avelorn / Buildings / World Root Entrance (Dormant)
World Root Entrance (Dormant) AvelornAvelorn World Root Entrance Level 1

World Root Entrance (Dormant)

This ancient portal connects the benighted forest-ways of the world that currently lie dormant.

World Root Entrance

World Root Entrance (Dormant)
World Root Entrance (Dormant)
(wh2_dlc10_special_world_root_entrance_1)
World Root Entrance Level 0
World Root Entrance (Withered)
World Root Entrance (Withered)
(wh2_dlc10_special_world_root_entrance_2)
World Root Entrance Level 1
World Root Entrance (Revived)
World Root Entrance (Revived)
(wh2_dlc10_special_world_root_entrance_3)
World Root Entrance Level 2
World Root Entrance (Dormant)

Building Name

World Root Entrance (Dormant)

Level Name

wh2_dlc10_special_world_root_entrance_1

Building Chain

World Root Entrance

Building Level

1

Create Time

4

Create Cost

3000

Effects

Growth: +5 (region_to_province_own)
Untainted: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Dryads
Melee Infantry / Melee Infantry / (wh2_dlc10_hef_inf_dryads_0)
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
100 575 550 33 34 12 25 60 70 65