Special Deck
Dart Launcher (wh2_dlc11_special_ship_harpoon_1) Special Deck Level 0
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Barb Launcher (wh2_dlc11_special_ship_harpoon_2) Special Deck Level 1
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Gaff Launcher (wh2_dlc11_special_ship_harpoon_3) Special Deck Level 2
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Trident Launcher (wh2_dlc11_special_ship_harpoon_4) Special Deck Level 3
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Harpoon Launcher (wh2_dlc11_special_ship_harpoon_5) Special Deck Level 4
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![Harpoon Launcher](images/warhammer2/buildings/icons/cst_ship_harpoon.png) |
Building Name Harpoon Launcher |
Level Name wh2_dlc11_special_ship_harpoon_5 |
Building Chain Special Deck |
Building Level 5 |
Create Time 1 |
Create Cost 12000 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/ranged_damage.png)
Missile strength: +15% for Carronade, Mortar and Queen Bess units (force_to_force_own)
![](images/warhammer2/campaign_ui/effect_bundles/general_ability.png)
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" (force_to_force_own)
![](images/warhammer2/campaign_ui/effect_bundles/cst_harpoon.png)
Required to achieve campaign victory (Vortex campaign only) (faction_to_faction_own_unseen)
![](images/warhammer2/campaign_ui/effect_bundles/cst_infamy.png)
Infamy gained: 20 per turn (faction_to_faction_own_unseen)
![](images/warhammer2/campaign_ui/effect_bundles/agent.png)
Hero recruit rank: +2 (force_to_force_own)
![](images/warhammer2/campaign_ui/effect_bundles/defence.png)
Melee defence: +10 for all units when defending (force_to_force_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units