Left Panel
![Munitions Hut](images/warhammer2/buildings/icons/cst_artillery_recruitment.png)
![Vampire Coast](images/warhammer2/flags/wh2_dlc11_cst_vampire_coast_rebels/mon_24.png)
Munitions Hut
Best to keep the shot and powder separately from bitter crewmen too fond of rum.Artillery
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Building Name Munitions Hut |
Level Name wh2_dlc11_vampirecoast_support_artillery_1 |
Building Chain Artillery |
Building Level 1 |
Create Time 2 |
Create Cost 2000 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/general_ability.png)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh2_dlc11_cst_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
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44 | 600 | 600 | 130 | 380 | 3.3 | 10 | 18 | 5 | 6 | 20 | 56 | 30 |