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![Occupied Massif Orcal Level 1](images/warhammer2/buildings/icons/greenskins_orc_city.png)
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Occupied Massif Orcal Level 1
This hive of villainy houses the Undead crews in between sea-borne raids.Massif Orcal
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Building Name Occupied Massif Orcal Level 1 |
Level Name wh2_dlc15_special_settlement_massif_orcal_cst_1 |
Building Chain Massif Orcal |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_undeath.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
Recruitable Units
No Recruitable Units