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Home / Total War: WARHAMMER II / Skull-takerz (Mortal Empires) / Buildings / Occupied Massif Orcal (Level 1)
Skull-takerz (Mortal Empires) Massif Orcal Level 2
Occupied Massif Orcal (Level 1)
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.
Massif Orcal
Building Name Occupied Massif Orcal (Level 1) |
Level Name wh2_dlc15_special_settlement_massif_orcal_savage_1 |
Building Chain Massif Orcal |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units