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![Occupied Massif Orcal (Level 2)](images/warhammer2/buildings/icons/greenskins_orc_city.png)
![Savage Orc Invasion](images/warhammer2/flags/wh_main_grn_top_knotz/mon_24.png)
Occupied Massif Orcal (Level 2)
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.Savage Orc camps happen when the bestial primitives decide to settle for a while. Their camps consist of large fires - around which Savage Orc Shamans ponce in skull hats and cloaks of matted fur - and a few shelters made from animal hides with bone supports. Orcs from rival tribes enter at their own risk, as they may soon find themselves in the cookin’ pot!
Massif Orcal
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Building Name Occupied Massif Orcal (Level 2) |
Level Name wh2_dlc15_special_settlement_massif_orcal_savage_2 |
Building Chain Massif Orcal |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
No Recruitable Units