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Lizardmen Intervention Garrisons Level 2
Saurus Garrison
Saurus cohorts on garrison duty are tasked with protecting the temple-cities and the Old Ones' legacy.Garrisons
Skink Lookouts
(wh2_main_lzd_defence_minor_1) Garrisons Level 0 |
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Building Name Saurus Garrison |
Level Name wh2_main_lzd_defence_minor_2 |
Building Chain Garrisons |
Building Level 2 |
Create Time 3 |
Create Cost 3000 |
Effects
Army ability: "Holy Stela" (local armies)Cannot be constructed in major settlements (building_to_building_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Adds walls to the settlement (region_to_region_own)
Provides Garrison Army
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
Terradon Riders
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
Chameleon Skinks
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
(wh2_main_lzd_inf_chameleon_skinks_0)
Missile Infantry
Saurus Spears (Shields)
(wh2_main_lzd_inf_saurus_spearmen_1)
Melee Infantry
(wh2_main_lzd_inf_saurus_spearmen_1)
Melee Infantry
Recruitable Units
No Recruitable Units