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![Large Occupied Settlement](images/warhammer2/buildings/icons/rogue_army_settled_in_settlement.png)
![Dragon Spine Privateers](images/warhammer2/flags/wh2_dlc11_cst_shanty_dragon_spine_privateers/mon_24.png)
Large Occupied Settlement
A sprawling settlement claimed by a rogue force.Occupied Settlement
![]() |
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_settlement_major_3 |
Building Chain Occupied Settlement |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
![](images/warhammer2/campaign_ui/effect_bundles/experience.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/public_order.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/army.png)
Provides Garrison Army
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
Eagle Claw Bolt Throwers
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
(wh2_main_hef_art_eagle_claw_bolt_thrower)
Field Artillery
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_forest_dragon_0) Forest Dragon These wise, winged bastions of the forest will see it defended, as they have done for countless centuries. |
|||||||||||||||||
1 | 1800 | 1800 | 46 | 440 | 60 | 36 | 50 | 6008 | 65 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1) Wardancers (Asrai Spears) When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death. |
|||||||||||||||||
100 | 950 | 950 | 30 | 32 | 12 | 49 | 15 | 68 | 70 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0) Waywatchers Those who enter Athel Loren without permission must answer for such a transgression. |
|||||||||||||||||
60 | 1200 | 1200 | 26 | 190 | 6.1 | 23 | 28 | 32 | 12 | 28 | 15 | 84 | 72 | |||||
4 |
Siege Engine / Field Artillery / (wh2_main_hef_art_eagle_claw_bolt_thrower) Eagle Claw Bolt Throwers The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts. |
|||||||||||||||||
32 | 700 | 700 | 150 | 380 | 5.6 | 10 | 24 | 2 | 15 | 40 | 63 | 75 | ||||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_lothern_sea_guard_1) Lothern Sea Guard (Shields) Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
|||||||||||||||||
90 | 750 | 850 | 19 | 165 | 6.1 | 22 | 22 | 28 | 4 | 40 | 95 | 68 | 70 |