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Reikland (Mortal Empires) Fort Level 5
Imposing Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.Fort
Building Name Imposing Fort |
Level Name wh2_main_special_empire_fort_emp_4 |
Building Chain Fort |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)Growth: +70 (region_to_province_own)
Untainted: +8 (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (region_to_region_own)
Provides Garrison Army
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
(wh_main_emp_art_great_cannon)
Field Artillery
Helstorm Rocket Battery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
Reiksguard
(wh_main_emp_cav_reiksguard)
Shock Cavalry
(wh_main_emp_cav_reiksguard)
Shock Cavalry
Empire Captain
(wh_main_emp_cha_captain_0)
Command
(wh_main_emp_cha_captain_0)
Command
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
(wh_main_emp_inf_greatswords)
Melee Infantry
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
No Recruitable Units