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![Occupied Hexoatl Level 5](images/warhammer2/buildings/icons/lizardmen_city_hexoatl.png)
![Vampire Coast Mutineers](images/warhammer2/flags/wh2_dlc11_cst_vampire_coast_mutineers/mon_24.png)
Occupied Hexoatl Level 5
Get hold of enough filthy lucre and things get complicated - much effort must be expended defending it from friends and enemies alike.Hexoatl
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Building Name Occupied Hexoatl Level 5 |
Level Name wh2_main_special_settlement_hexoatl_cst_5 |
Building Chain Hexoatl |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion_undeath.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers (Bombers)
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Death Shriek Terrorgheist
(wh2_dlc11_cst_mon_terrorgheist)
Melee Infantry
(wh2_dlc11_cst_mon_terrorgheist)
Melee Infantry
Recruitable Units
No Recruitable Units