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High Elves Faction
High Elves Hexoatl Level 4
Occupied Hexoatl Level 3
The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.Hexoatl
Building Name Occupied Hexoatl Level 3 |
Level Name wh2_main_special_settlement_hexoatl_hef_3 |
Building Chain Hexoatl |
Building Level 4 |
Create Time 4 |
Create Cost 3200 |
Effects
Way-fragments generated: 1 (region_to_region_own)Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0) Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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90 | 475 | 475 | 19 | 180 | 6.1 | 24 | 16 | 24 | 4 | 14 | 15 | 63 | 60 | |||||
2 |
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0) Spearmen All High Elves, both highborn and low, must defend Ulthuan to the last. |
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120 | 500 | 500 | 20 | 25 | 4 | 38 | 95 | 63 | 70 |