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Greybeard's Prospectors Itza Level 6
Occupied Itza Level 5
The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.Karak Kadrin - the Slayer Keep; Karak-A-Karaz - Everpeak - two legendary places even among the Great Holds of the Dwarfs. They are cities that occupy their fortified mountains from the very peak to deep under the roots of the world - places of vast halls of treasure, immense forges and a harsh beauty that would make any Son of Valaya swell with pride!
Itza
Building Name Occupied Itza Level 5 |
Level Name wh2_main_special_settlement_itza_dwf_5 |
Building Chain Itza |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
Grants 9 construction slots in the settlement (this_building)Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Thane
(wh_main_dwf_cha_thane)
Command
(wh_main_dwf_cha_thane)
Command
Ironbreakers
(wh_main_dwf_inf_ironbreakers)
Melee Infantry
(wh_main_dwf_inf_ironbreakers)
Melee Infantry
Longbeards (Great Weapons)
(wh_main_dwf_inf_longbeards_1)
Melee Infantry
(wh_main_dwf_inf_longbeards_1)
Melee Infantry
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry
(wh_main_dwf_inf_thunderers_0)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
|||||||||||||||||
100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |