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Lizardmen Itza Level 3
Occupied Itza (Lizardmen Plaza)
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.Itza
Building Name Occupied Itza (Lizardmen Plaza) |
Level Name wh2_main_special_settlement_itza_other_lzd_2 |
Building Chain Itza |
Building Level 3 |
Create Time 3 |
Create Cost 2000 |
Effects
Army ability: "Geomantic Nexus" (local armies)Ancient Plaques generated: 1 (region_to_region_own)
Improved tower projectiles: Ballista (region_to_region_own)
Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
Terradon Riders
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
(wh2_main_lzd_cav_terradon_riders_0)
Missile Cavalry
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
Feral Bastiladon
(wh2_main_lzd_mon_bastiladon_0)
Melee Infantry
(wh2_main_lzd_mon_bastiladon_0)
Melee Infantry
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry
(wh2_main_lzd_mon_kroxigors)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0) Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
|||||||||||||||||
160 | 300 | 300 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | |||||||||
2 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1) Skink Cohort (Javelins) These Skinks are trained to hurl javelins true enough to blunt a charging foe. |
|||||||||||||||||
160 | 400 | 400 | 16 | 80 | 6.7 | 3 | 20 | 25 | 10 | 24 | 65 | 50 | 55 |