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Home / Total War: WARHAMMER II / The Tyrants of the Black Ocean / Buildings / Occupied Karaz-a-Karak Level 4
The Tyrants of the Black Ocean Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 4
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.
Karaz-a-Karak
Building Name Occupied Karaz-a-Karak Level 4 |
Level Name wh2_main_special_settlement_karaz_a_karak_other_4 |
Building Chain Karaz-a-Karak |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
Grants 8 construction slots in the settlement (this_building)Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units