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Pilgrims of Myrmidia Faction
Pilgrims of Myrmidia Lahmia Level 5
Occupied Lahmia
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.Those who do not eke out a living in the perilous countryside will most likely reside in the Empire’s cities. While you are safer within the city walls, they are far from being havens. Unscrupulous nobles, criminal Guilds, sinister neighbourhoods and many other dangers face the unwary in this unsettling urban landscape.
Lahmia
Building Name Occupied Lahmia |
Level Name wh2_main_special_settlement_lahmia_other_4 |
Building Chain Lahmia |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
Grants 8 construction slots in the settlement (this_building)Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units