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Lizardmen Faction
Lizardmen Lothern Level 3
Occupied Lothern Level 2
A minor node on a smaller tributary of the Geomantic Web, comprising a lone ziggurat, often ruled by a later generation Mage-Priest.Lothern
Building Name Occupied Lothern Level 2 |
Level Name wh2_main_special_settlement_lothern_lzd_2 |
Building Chain Lothern |
Building Level 3 |
Create Time 3 |
Create Cost 1600 |
Effects
{{tr:ritual_currency}} generated: 1 (region_to_region_own)Grants 4 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0) Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
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160 | 300 | 300 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | |||||||||
2 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1) Skink Cohort (Javelins) These Skinks are trained to hurl javelins true enough to blunt a charging foe. |
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160 | 400 | 400 | 16 | 80 | 6.7 | 3 | 20 | 25 | 10 | 24 | 65 | 50 | 55 |