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Vampire Coast Faction
Vampire Coast Miragliano Level 2
Occupied Miragliano Level 1
This hive of villainy houses the Undead crews in between sea-borne raids.Miragliano
Building Name Occupied Miragliano Level 1 |
Level Name wh2_main_special_settlement_miragliano_cst_1 |
Building Chain Miragliano |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
Recruitable Units
No Recruitable Units