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Beastmen (Mortal Empires) Minotaurs Level 3
Raging Pyre
To let the raging pyre lessen or extinguish is to proffer insults to the Dark Gods.A raging pyre burns at the heart of the most prominent Beastmen encampments. The dancing, intense crimson flames are said to particularly ensnare Minotaur's, who are drawn to red for it represents blood. They see a mighty fire as representing the Blood God's will; the fire's strength and heat is the rage of them and their god made manifest.
Minotaurs
Fire Pit
(wh_dlc03_horde_beastmen_minotaurs_1) Minotaurs Level 0 |
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Building Name Raging Pyre |
Level Name wh_dlc03_horde_beastmen_minotaurs_3 |
Building Chain Minotaurs |
Building Level 3 |
Create Time 1 |
Create Cost 7000 |
Effects
Hero capacity: +1 for Gorebulls (faction_to_faction_own_unseen)[HIDDEN] Enables Hero recruitment (force_to_force_own)
Upkeep: -10% for Minotaur units (force_to_force_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_minotaurs_0) Minotaurs A ferocious hunger drives axe-wielding Minotaurs into the melee - hunger for war and hunger for flesh. |
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16 | 1250 | 1250 | 36 | 110 | 38 | 32 | 35 | 514 | 65 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_minotaurs_1) Minotaurs (Shields) The victims of a Minotaur are ripped limb from limb and then, unfortunately, devoured. |
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16 | 1250 | 1250 | 36 | 110 | 34 | 45 | 100 | 514 | 65 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh_dlc03_bst_inf_minotaurs_2) Minotaurs (Great Weapons) A Minotaur, with axe in hand, can hold its own against dozens of enemies with vicious, brutal fury. |
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16 | 1350 | 1350 | 36 | 110 | 44 | 32 | 35 | 514 | 65 |