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Home / Total War: WARHAMMER II / The Bloody Handz (Mortal Empires) / Buildings / Wurrzag's Stronghold
The Bloody Handz (Mortal Empires) Outpost Level 6
Wurrzag's Stronghold
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.
Outpost
Building Name Wurrzag's Stronghold |
Level Name wh_main_grn_outpostnorsca_major_5_wurrzag |
Building Chain Outpost |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
Grants 5 construction slots in the settlement (this_building)Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Leadership: +3 when fighting against Greenskins (factionwide)
Growth: +50 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers) Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
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120 | 375 | 375 | 11 | 115 | 8.3 | 24 | 10 | 24 | 5 | 15 | 25 | 51 | 40 | |||||
2 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen) Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
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160 | 300 | 300 | 20 | 25 | 8 | 26 | 80 | 56 | 50 |