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Home / Total War: WARHAMMER II / Naglfarlings (Mortal Empires) / Buildings / Occupied Karaz-a-Karak (Mining Settlement)
Naglfarlings (Mortal Empires) Karaz-a-Karak Level 2
Occupied Karaz-a-Karak (Mining Settlement)
Once a great city, now overrun by the mutants, monsters, and madmen of the north.Karaz-a-Karak
Building Name Occupied Karaz-a-Karak (Mining Settlement) |
Level Name wh_main_special_settlement_karaz_a_karak_1_norsca |
Building Chain Karaz-a-Karak |
Building Level 2 |
Create Time 1 |
Create Cost 500 |
Effects
Global recruitment duration: -1 turn for all units (province_to_faction_unseen)Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
Chaos corruption: +1 (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_nor_inf_chaos_marauders_0) Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
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120 | 400 | 400 | 34 | 28 | 18 | 28 | 50 | 78 | 60 |