Left Panel
The Dreadfleet Buildings
Gunports Buildings
Gunports
Gunports | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Gunports Level 1 Holes in the Side Time and money didn't allow for much else. At least they’re above the waterline… for now. |
|||||
1 | 1000 | |||||
2 |
Gunports Level 2 Portholes Glass isn't really necessary in this climate... unless of course you get caught in a bug storm off the coast of Nehekhara! Portholes are for guns, then, more oft than not. |
|||||
1 | 2000 | |||||
3 |
Gunports Level 3 Gunports Designed and built for a specific purpose, allowing for some flexibility of firing angles and gun elevations. |
|||||
1 | 4000 |
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Gunnery Wight (force_to_force_own) |
||||
4 |
Gunports Level 4 Shuttered Gunports "Look, Bernie - now we're just like the Imperial fleet! We’re gonna show 'em 'oos boss - you mark my words!" |
|||||
1 | 6000 |
Hero capacity: +1 for Gunnery Wights (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Gunnery Wight (force_to_force_own) |