Left Panel
Vampire Coast Faction
Vampire Coast Buildings
Hold Buildings
Hold
Ship's Hold
(wh2_dlc11_vampirecoast_ship_hold_1) Level 0 |
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Hold | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Hold Level 1 Ship's Hold If you're good, you'll run out of pockets very quickly. |
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1 | 2000 | |||||
2 |
Hold Level 2 Cargo Hold This space is big enough to store plenty of stolen goods and new-found long-lost treasure. |
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1 | 4000 |
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Mourngul Haunter (force_to_force_own) |
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3 |
Hold Level 3 Bulk Cargo Hold For the really big hauls - the live ones you can't really keep anywhere else. |
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1 | 10000 |
Hero capacity: +1 for Mourngul Haunters (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Mourngul Haunter (force_to_force_own) |