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Spirit of the Jungle Spirit of the Jungle Buildings

Itzl Buildings




Itzl

Lower Portal of Itzl
Lower Portal of Itzl
(wh2_dlc13_horde_lizardmen_portal_itzl_1)
Level 0
Portal of Itzl
Portal of Itzl
(wh2_dlc13_horde_lizardmen_portal_itzl_2)
Level 1
Higher Portal of Itzl
Higher Portal of Itzl
(wh2_dlc13_horde_lizardmen_portal_itzl_3)
Level 2
Itzl
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Lower Portal of Itzl Itzl Level 1
Lower Portal of Itzl
A portal of Itzl enables the Lizardmen to teleport small units of Dinosaurs with the blessing of the God of Beasts.
1 2000 Global recruitment duration: -2 turns for Feral Bastiladon and Feral Stegadon units (force_to_force_own)
Horde growth: +1 (force_to_force_own)
2 Portal of Itzl Itzl Level 2
Portal of Itzl
This doorway into the aether allows the Lizardmen to convey Dinosaur forces to any desired location, observed by Itzl, God of Beasts, and with his favour.
1 4000 Global recruitment duration: -2 turns for Bastiladon units (force_to_force_own)
Global recruitment duration: -2 turns for Feral Bastiladon and Feral Stegadon units (force_to_force_own)
Horde growth: +2 (force_to_force_own)
3 Higher Portal of Itzl Itzl Level 3
Higher Portal of Itzl
This gateway to the Geomantic Web means the Lizardmen can transport larger groups of Dinosaurs, to key positions anywhere in the world, with Itzl's assent and approbation.
1 6000 Global recruitment duration: -2 turns for Bastiladon units (force_to_force_own)
Global recruitment duration: -4 turns for Dread Saurian units (force_to_force_own)
Global recruitment duration: -2 turns for Feral Bastiladon and Feral Stegadon units (force_to_force_own)
Global recruitment duration: -3 turns for Stegadon, Ancient Stegadon, Feral Carnosaur and Feral Dread Saurian units (force_to_force_own)
Unit capacity: +1
Feral Dread Saurian (building_to_faction_own)
Unit capacity: +1
Dread Saurian (building_to_faction_own)
Horde growth: +3 (force_to_force_own)