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Spirit of the Jungle Buildings
Quetzl Buildings
Quetzl
Quetzl | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Quetzl Level 1 Lower Portal of Quetzl A portal such as this enables the transportation of small bands of infantry warriors, overseen by the Old One Quetzl the Protector. |
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1 | 2000 |
Global recruitment duration: -1 turn for Skink Cohorts, Saurus Warriors and Saurus Spears units (force_to_force_own) Horde growth: +1 (force_to_force_own) |
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2 |
Quetzl Level 2 Portal of Quetzl This aethereal doorway allows the Lizardmen to convey their infantry forces, under the Old One Quetzl's ever-protective gaze, directly to where they are needed. |
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1 | 4000 |
Global recruitment duration: -1 turn for Red Crested Skinks, Saurus Warriors (Shields), Saurus Spears (Shields), Skink Skirmishers and Chameleon Skinks units (force_to_force_own) Global recruitment duration: -1 turn for Skink Cohorts, Saurus Warriors and Saurus Spears units (force_to_force_own) Horde growth: +2 (force_to_force_own) |
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3 |
Quetzl Level 3 Higher Portal of Quetzl The myriad infinitesimal intricacies of the Geomantic Web allow the Lizardmen to teleport larger infantry forces, guided to safety by the Protector. |
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1 | 6000 |
Global recruitment duration: -1 turns for Kroxigor units (force_to_force_own) Global recruitment duration: -1 turn for Red Crested Skinks, Saurus Warriors (Shields), Saurus Spears (Shields), Skink Skirmishers and Chameleon Skinks units (force_to_force_own) Global recruitment duration: -1 turn for Skink Cohorts, Saurus Warriors and Saurus Spears units (force_to_force_own) Global recruitment duration: -2 turns for Temple Guard units (force_to_force_own) Horde growth: +3 (force_to_force_own) |