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HomeHome / Total War: WARHAMMER II / Spirit of the Jungle / Buildings / Gyroscope Buildings
Spirit of the Jungle Spirit of the Jungle Buildings

Gyroscope Buildings




Gyroscope

Rotating Disc of Quetzl
Rotating Disc of Quetzl
(wh2_dlc13_horde_lizardmen_support_faction_1)
Level 0
Gimbals of Gold
Gimbals of Gold
(wh2_dlc13_horde_lizardmen_support_faction_2)
Level 1
Gyroscope of Eternal Radiance
Gyroscope of Eternal Radiance
(wh2_dlc13_horde_lizardmen_support_faction_3)
Level 2
Gyroscope
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Rotating Disc of Quetzl Gyroscope Level 1
Rotating Disc of Quetzl
The golden disc spinning at the centre of the gyroscope focuses energy so Nakai’s warriors can be swiftly called to his side.
1 2000 Army capacity: +1 (building_to_faction_own)
Hero capacity: +1 for all Heroes (building_to_faction_own)
Untainted: +2 (local province)
2 Gimbals of Gold Gyroscope Level 2
Gimbals of Gold
This mechanism ensures the gyroscope’s charging disc is kept at precisely the correct angle to send Nakai’s summoning signal.
1 6000 Army capacity: +2 (building_to_faction_own)
Hero capacity: +1 for all Heroes (building_to_faction_own)
Untainted: +4 (local province)
3 Gyroscope of Eternal Radiance Gyroscope Level 3
Gyroscope of Eternal Radiance
Charged with the power of the Old Ones, the gyroscope enables Nakai to muster his followers for battle.
1 10000 Army capacity: +3 (building_to_faction_own)
Hero capacity: +2 for all Heroes (building_to_faction_own)
Untainted: +6 (local province)