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Home / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Raiding Buildings
Grimgor's 'Ardboyz (Mortal Empires) Buildings
Raiding Buildings
Raiding
Raidin' Stashes
(wh2_main_grn_raiders_1) Level 0 |
Raiding | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Raiding Level 1 Raidin' Stashes The Badlands are... well, let's just say they're named appropriately. Therefore, when you've got lots of loot you need somewhere safe to stash it. |
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3 | 2000 |
Income from sacking and looting settlements: +2% (all characters) Campaign movement range: +15% for own armies starting their turn in this region (region_to_force_own_unseen) Income from post-battle loot: +3% (factionwide) Income from raiding: +2% (all armies) Ambush success chance: +10% (local armies) |