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Clan Moulder Buildings
Exotic Animals Buildings
Exotic Animals
Exotic Animals | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Exotic Animals Level 1 Exotic Animal Tamer Skaven collect exotic creatures, but not out of curiosity. Clan Moulder will always pay a good price for new specimens. |
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2 | 800 |
Growth Juice: +2 per turn (region_to_faction_own) Income generated: 80 (building_to_building_own) Exotic Animals resource production: 20 cages (building_to_building_own) Untainted: +1 (region_to_region_own) |
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2 |
Exotic Animals Level 2 Exotic Animal Pen Once hunted, the creatures are stored in pens and cages for spectators or potential buyers. |
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3 | 1600 |
Growth Juice: +5 per turn (region_to_faction_own) Food generated: 1 (faction_to_faction_own_unseen) Income generated: 90 (building_to_building_own) Exotic Animals resource production: 30 cages (building_to_building_own) Untainted: +1 (region_to_region_own) |
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3 |
Exotic Animals Level 3 Exotic Animal Market In such underground markets, factors from Moulder and other interested clans come to barter-trade for specimens. |
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4 | 3200 |
Growth Juice: +10 per turn (region_to_faction_own) Food generated: 2 (faction_to_faction_own_unseen) Income generated: 100 (building_to_building_own) Exotic Animals resource production: 45 cages (building_to_building_own) Untainted: +2 (region_to_region_own) |