Left Panel
![Skaven](images/warhammer2/flags/wh2_main_skv_skaven_rebels/mon_256.png)
Dye Production Buildings
Dye Production
![]()
Cinnabar Mining Pit
(wh2_main_skv_resource_dyes_1) Level 0 |
|
Dye Production | ||||||
---|---|---|---|---|---|---|
No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 | ![]() |
Dye Production Level 1 Cinnabar Mining Pit While red rock is not as prized as green rock, it still has its uses as dyes for banners and armour. |
||||
2 | 800 |
![]() ![]() ![]() |
||||
2 | ![]() |
Dye Production Level 2 Cinnabar Mine Blood rock mines are larger excavation sites, made when substantial cinnabar deposits are discovered. |
||||
3 | 1600 |
![]() ![]() ![]() |
||||
3 | ![]() |
Dye Production Level 3 Dyemaker Skaven dye-plants are arcane-chemical nightmares that spew out toxic waste in an attempt to create… something. |
||||
4 | 3200 |
![]() ![]() ![]() |