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Sudenburg Faction
Sudenburg Buildings
Occupied Elven Colony Buildings
Occupied Elven Colony
Occupied Elven Colony | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Occupied Elven Colony Level 1 Ruined Elven Colony This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Occupied Elven Colony Level 2 Tiny Occupied Elven Colony High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm. |
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2 | 800 |
Income from Ports: +1% (all regions) {{tr:ritual_currency}} generated: 1 (region_to_region_own) Grants 1 construction slot in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 150 (building_to_building_own) Growth: +8 (region_to_province_own) |
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3 |
Occupied Elven Colony Level 3 Small Occupied Elven Colony High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm. |
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3 | 1600 |
Income from Ports: +2% (all regions) {{tr:ritual_currency}} generated: 1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 225 (building_to_building_own) Growth: +15 (region_to_province_own) |
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4 |
Occupied Elven Colony Level 4 Occupied Elven Colony High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm. |
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4 | 3200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Income from Ports: +2% (all regions) {{tr:ritual_currency}} generated: 1 (region_to_region_own) Grants 3 construction slots in the settlement (this_building) Income from Ports: +50% (region_to_region_own) Income generated: 300 (building_to_building_own) Growth: +22 (region_to_province_own) |
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